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Post by Gigermann on Mar 13, 2012 18:03:49 GMT -6
Round 1: Trent
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Post by Rigil Kent on Mar 14, 2012 10:24:05 GMT -6
Round 1: Move 5 hexes closer to the fire alarm. Also trying to get as much cover between him and the Mooks as possible - based on my move capability, I won't be able to put the bar between me and them, but I figure that I could get some barstools between us.
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Post by Gigermann on Mar 14, 2012 12:51:17 GMT -6
There is a bit of light furniture about—will be considered
Ted: Do Nothing;
Anson: Do Nothing; has recovered & will act next turn
Bad Guys: All enemies Do Nothing; the one behind Anson has recovered & will act next turn
Trent (2): (if continuing, will reach the fire-alarm; may activate next round)
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Post by Rigil Kent on Mar 14, 2012 13:20:14 GMT -6
Trent: Round 2. Move. Should reach the fire alarm.
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Post by Gigermann on Mar 14, 2012 13:56:29 GMT -6
Ted: Do Nothing; has recovered & will act next turn
Anson: Do Nothing (As far as Trent can see)
Bad Guys: First from the left has recovered & will act next turn; 4th from left charges forward (5yd); others Do Nothing (recovering)
Trent (3): (may step in and activate fire-alarm this round)
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Post by Rigil Kent on Mar 14, 2012 15:31:43 GMT -6
Trent (3): Step. Activate fire alarm.
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Post by Gigermann on Mar 14, 2012 18:29:52 GMT -6
Trent pulls the fire-alarm lever, but nothing happens—maybe it takes a couple of seconds?
Ted: Still kneeling, twists to one side and grabs one of his attackers by the crotch
Anson: Do Nothing (As far as Trent can see)
Bad Guys: #1 charges toward Trent; #4 continues charging forward (5yd—progress slowed having to navigate around loose furniture; nearing the end of the bar, & raising his shotgun); all remaining but #3 (coincidentally, being grabbed by the crotch) from the left have recovered & will act next turn;
Trent (4):
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Post by Rigil Kent on Mar 14, 2012 18:37:07 GMT -6
Trent (4): Aims at #4. Takes a Step to put more of the bar between him and the hostiles. Shouts "Cops on the way!" in the hopes this will cause further panic & result in the bad guys fleeing.
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Post by Gigermann on Mar 15, 2012 13:05:04 GMT -6
Ted: Hoists #3 by the crotch, hauls him over his shoulder and slams him to the floor (Takedown w/ injury)
Anson: Takes the opportunity of Trent's distraction, and snatches (All-Out) the weapon out of #5's hands
#1: Move; 5yds, winding #2: Grabs Ted #3: Stunned & prone, face-up #4: Move; up to the corner of the bar, taking some cover (~½); shotgun at the ready, laser-aiming visible #5: Tries to grab his weapon back from Anson, but fails to connect
Trent (5):
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Post by Rigil Kent on Mar 15, 2012 13:17:48 GMT -6
I'm presuming that #4 is about 6 yds away from AJ (which is -3 to hit.)
Also, does AJ also have the benefit of a laser site (even though he's carrying a laser pistol)? If so, this gives him an effective skill of 19 with the las-pistol since I aimed (16 with the range penalties.)
What I would like to do is Aim 2 unless Mook #4 is clearly trying to take a shot at AJ, in which case I would like to take an Aimed Shot at his dominant shooting arm (-2 to hit), which should give me a 14 effective skill (with laser site) or 13 (without laser).
ETA: What is the penalty for targeting his shotgun instead?
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Post by Gigermann on Mar 15, 2012 13:39:33 GMT -6
Mods: +Acc (6) +1 (Braced, 2-handed) +1 (Laser Sight; if used) -3 (Range 7) (-2 (cover) or -3 (T:Firing Arm—currently "refused") or -4 (T:shotgun)) -0 (Dark, but target is "visible enough")
Lasers typically have a 2-stage trigger that allows it to function as its own laser sight
If Trent had Body Language, I'd have you check that; suffice it to say that he appears to be about to fire
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Post by WxMAN on Mar 15, 2012 13:47:57 GMT -6
Sweep the leg!
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Post by Rigil Kent on Mar 15, 2012 13:51:29 GMT -6
So shooting for the shotgun comes out to be a total of +1 (+Acc, +Braced, +LsrSight, -Rg, -Target.)
Also, RoF is 10, but AJ will only fire 3 times (unless its a given that he must fire all 10 times with laser pistols.) Recoil is 1.
Taking the shot. Effective skill is 13
[dice=6][dice=6][dice=6][rand=9201355541590601280900219222530796871019178070137635605826508254]
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Post by Gigermann on Mar 15, 2012 14:05:54 GMT -6
Even retreating behind cover, he just wasn't fast enough on the uptake. 3 hits.
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Post by Rigil Kent on Mar 15, 2012 14:08:02 GMT -6
Damage is 3d (2) burn.
[dice=6][dice=6][dice=6]=14
[dice=6][dice=6][dice=6]=9
[dice=6][dice=6][dice=6]=11[rand=93741613929159941999080809764564226528623141348364987871579360217]
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Post by Gigermann on Mar 15, 2012 17:05:24 GMT -6
The weapon failed its "death check" and is "destroyed"—probly not even good for a club (-24 HP); #4 did manage to hold onto it, though
Ted: Grabs #2's hand/arm, in a counter-grapple
Anson: "Seated," push-kicks at #5, trying to get some distance, while trying to sort out the weapon
#1: Hesitates; looks for acceptable cover #2: Fails to break free (one-handed, still wielding a small SMG) #3: Recovers from Stun, still prone, face-up #4: Crouches behind the bar-corner (AoD) #5: "Kneeling," scrambles after Anson & the weapon; fails to connect
Trent (6):
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Post by Rigil Kent on Mar 15, 2012 18:16:53 GMT -6
Trent: Shifts Aim from #4 to #1. (Not sure what the range is.) Also takes the opportunity to shout "SURRENDER!" (Don't expect it will do anything, but figure its worth a try.)
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Post by Gigermann on Mar 16, 2012 10:07:11 GMT -6
Ted: Pulls #2 into an uppercut to the stomach; #2 Stunned, drops SMG
Anson: Still "seated," keeping #5 at bay with an outstretched leg, Readies the firearm, pointed at #5
#1: Knocks over a small table and crouches behind it, pointing shotgun toward Trent #2: Do Nothing (Stunned) #3: Change Position (Kneeling) #4: Crouches behind the bar-corner (AoD); tries to peek around a bit #5: "Kneeling," scrambles again after Anson & the weapon; again, fails to take hold—cursing a lot
Trent (7): Mods: +Acc (6) +1 (Braced, 2-handed) +1 (Laser Sight; if used) -4 (Range 11) -2 (cover) -0 (Dark, but target is "visible enough")
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Post by Rigil Kent on Mar 16, 2012 10:12:02 GMT -6
Question regarding #1: The table is providing him with the -2 cover - if I target the shotgun instead, will that previous-mentioned -4 mod replace the -2 cover?
Second question: Roughly how much DR would the table provide in the event I decided to simply try and shoot through it with the laser pistol?
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Post by Gigermann on Mar 16, 2012 10:21:29 GMT -6
Question regarding #1: The table is providing him with the -2 cover - if I target the shotgun instead, will that previous-mentioned -4 mod replace the -2 cover? Yes, as before—Just to be fair, though, I should probably have you try to spot the shotgun enough to target it directly; -3 for darkness—if you fail to spot it, you'll "know it's position within 1 yard" (extra -4) Second question: Roughly how much DR would the table provide in the event I decided to simply try and shoot through it with the laser pistol? Cheap tables, and not very big—barely 1yd across; probably DR2, HP10ish, HT10. You can always take a random target, and if it hits the table, just go through it. Full-body is -2 (Crouching)
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Post by Gigermann on Mar 16, 2012 10:25:48 GMT -6
I keep forgetting to make you tell me what you're aiming at—you lose the aim if you change the target
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Post by Rigil Kent on Mar 16, 2012 10:29:49 GMT -6
I was aiming at him ... center mass. Question regarding #1: The table is providing him with the -2 cover - if I target the shotgun instead, will that previous-mentioned -4 mod replace the -2 cover? Yes, as before—Just to be fair, though, I should probably have you try to spot the shotgun enough to target it directly Doesn't it have an active laser sight on it? That should draw attention, I'd think. If the shotgun is actually difficult to notice, though, I suspect AJ is more likely to exercise discretion and blast away at the table, presuming that the laser could punch through it. I'm thinking I'd probably try for center mass, so I'd take the -2 cover penalty. So, with that in mind, I'm just going to target the bad guy hiding behind cover and give him a 3 round burst. If I understand you correctly, I still apply the -2 cover penalty, but since I can't really see him, I've got a random hit location going, right? Current mods come to +2 to Beam Weapon skill.
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Post by Rigil Kent on Mar 16, 2012 10:52:20 GMT -6
Per discussion, 3 round burst, Aimed at torso, firing through the table. Effective skill is 14.
[dice=6][dice=6][dice=6][rand=02600281848572194610557234357111156840984390117228028748872224241495]
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Post by Gigermann on Mar 16, 2012 11:12:21 GMT -6
Failed to defend. Damage ×3
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Post by Rigil Kent on Mar 16, 2012 11:16:09 GMT -6
1- [dice=6][dice=6][dice=6]=13 2- [dice=6][dice=6][dice=6]=8 3- [dice=6][dice=6][dice=6]=11[rand=8832805361598733664403595030308184344570618122822943344400264323]
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Post by Gigermann on Mar 16, 2012 11:32:51 GMT -6
#1 falls behind table (Failed Death check at HP-19)
Lesson: Plastic tables != good cover
Wrap-Up: Ted has #2 in a sleeper-hold. #5, the leader, puts up his hands and starts backing out, his own firearm trained on him by Anson; with faux-confidence, he announces the end of the fight (but not the battle), and the remaining mooks start backing out of the bar, sheepishly
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Post by Gigermann on Mar 16, 2012 12:11:49 GMT -6
They should probably be dragging the dead one with them, not knowing he's dead yet
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