Ok guys, I think I have officially made a stopping point decision.
For now (unless no one comes up with anything...) at the end of this module I would like to put up the GM hat and pass the torch to the next individual who wants to run a game.
I figure at the current group's pace, we should 'compete' this module in 3-5 game nights. (MAYBE as soon as 2...)
What I would like to know is; is anyone interested in running a game?
IF there is absolutely no interest, please tell me now, so I can at least start building in the next module, we may have to play every other Sat., but I DO NOT want to stop playing. Even if I just need to continue until someone has something ready.
I am just growing a bit weary of GMing, and want to take some time one the other side of the screen.
Last Edit: Aug 4, 2011 21:21:42 GMT -6 by CommJunkee
Could always bring in a guest-GM. Not volunteering, necessarily, just bringing it up.
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Um i havent heard of any of these games? fortunes hunter etc? doesnt really matter to me tho. Gigermann or Evan seems to be kinda interested in something tho. Ill play any game as long as it doesnt have me going to a factory job somewhere in wisconsin!
Below is some ideas for new Adventure Paths from Pathfinder. I would be up to DMing any of these. I want feedback from all of you as to what campaign catches your eye.
Rise of the Runelords: Goblin raids on the coastal town of Sandpoint presage a growing danger in the ruin-choked wilderness of Varisia. An ancient evil stirs to waking life in the distant mountains, drawing crazed murderers, inbred ogres, warlike stone giants, and creatures fueled by the power of sin into an epic conflict destined to create a new generation of heroes!
Curse of the Crimson Throne: The city of Korvosa is perched on the edge of anarchy—the king is dead, and rumors whisper that his young queen might be responsible! This urban campaign of decadence and dark dealings casts the heroes against plagues, barbarians, riots, and worse!
Second Darkness: A strange shadow lurks in the sky above the city of Riddleport, and the doomsayers take it as a sign of the approaching end of the world! The true menace comes not from the skies above but the benighted passages of the subterranean Darklands, leading the heroes on a sweeping quest that begins in a star-struck city, weaves through ancient elven ruins, and unmasks the terrible secret of the dark elves!
Legacy of Fire: Long ago, two warring armies of genies fought on the slopes of Pale Mountain, and the world shook under the power of their wishcraft. Today, the armies are wakening, and one potent efreeti warlord is ready to pick up where he left off! This outrageous, inventive campaign takes the heroes to all corners of the desert land of Katapesh and beyond, with journeys to strange demi-planes and even the fabled City of Brass!
Council of Thieves: Once the seat of mighty Imperial Cheliax, the decaying metropolis of Westcrown now stands wrecked and ruined, haunted by mysterious shadow beasts and besieged by the agents of the nation's new diabolical rulers. Amid this chaos, a growing schism in the city's influential Council of Thieves threatens to tear Westcrown apart unless a new group of heroes rises from the ashes of empire to chart a new destiny for the lost souls of the city.
Serpent's Skull: A chance shipwreck in pirate-infested waters sets the heroes on a chase to discover a lost city in the jungles of the treacherous Mwangi Expanse! Factions like the Pathfinder Society and the Red Mantis assassin league are also on the hunt to discover the city's forgotten secrets, terrible revelations that could awaken a sleeping god and bring doom to the world of Golarion!
Carrion Crown: The Cult of the Whispering Way weaves a wide-ranging conspiracy throughout the horror-tinged lands of Ustalav aimed at freeing the Lich King Tar-Baphon, better known as the Whispering Tyrant, from his eternal prison in the dungeon of Gallowspire. Their debased rites and malicious schemes set werewolf against vampire, ghost against terror from beyond time and space in a thrilling campaign that touches upon themes of classic horror and dark swords and sorcery!
Jade Regent: When a decades-old secret is exposed, an unassuming local tavern-owner and a close friend of the PCs discovers her birthright is to rule one of the ancient Dragon Empires of Tian Xia—the empire of Minkai. Yet the current ruler of this empire, the mysterious and increasingly cruel Jade Regent, has no intention of giving up his hold over the throne. In order to save Minkai from a would-be tyrant, the PCs must not only escort their friend from Varisia to Tian Xia, braving the frozen horrors of the Crown of the World, but must aid her in gaining the trust and support of a nation on the edge of anarchy.
Post by gallenphillips on Aug 7, 2011 18:18:42 GMT -6
I will play anything. If we did one of the Adventure paths, will it be with new characters? If Paul wants to do a Adventure Path, then he can do the third part of the one we are doing and mark pick up with four or five. Just an idea. Anyway, I will run anything. Pathfinder or Modern or Fortune Hunters as long as it is fantasy grounds. Also, Paul, mark has a ton of pathfinder modules that maybe we can work in to this campaign.
I kinda like running the Kingmaker path myself... call me selfish...
I am going to create a poll for everyone to vote.
Again, I am going to grovel and beg and plead with Gigermann to run Fortune Hunters (GURPS) High-adventure setting in the 1930s, Indiana Jones-ish. (Maybe even his Sci-fi epic...)
Also, Strategist is interested in possibly running a d20 Modern game ala SPYCRAFT. Special agents and spies...
I am going to ASSUME that Paul will have us start at 1st again, which is fine by me.
Fronjavier: I do have the complete adventure paths for; Rise of the Runelords, Curse of the Crimson Crown, Legacy of Fire, Second Darkness and Council of Thieves. I also have alot of other random Pathfinder adventure modules, and quite a few Pathfinder Society adventures/campaign modules.