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Post by Rigil Kent on Sept 20, 2012 15:08:26 GMT -6
Figured I'd create a separate thread for this. What I'm thinking we can do is first develop the Final Results table: - <0. Abject Failure. For generations, the Devreaux name is held up as an example of things not to do and is roundly mocked. Providing she is still alive, Aria is forced to go into hiding or leave Korvosa entirely. All characters linked to the house (e.g., the PCs) constantly suffer from being recognized
- 1-6 - Failure. Things do not go well. House Devreaux struggles to stay afloat but have more enemies than friends. Within a generation, it has been absorbed by greater houses and forgotten entirely.
- 7-12 - Mild Success. Things could have gone better, but they certainly could have been worse. House Devreaux clings to what it has already accomplished but has few new successes.
- 13-20 - Success. House Devreaux ascends to the role of Great Houses, though they are the least of them. Aria's family enjoys great wealth and prestige.
- 21+ - Great Success. House Devreaux ascends to the role of Great Houses and is considered the most powerful of them all. Even the monarchy must seek out Devreaux approval ... providing the Devreaux isn't the monarch.
From this, we could extrapolate what exactly is a Victory Point. Some ideas I have that might fit are: - +1 VP for each District that recognizes House Devreaux as "The Shit." Obviously, this would require some sort of additional guidelines as to what constitutes this.
- +1 VP for each 1,000 gp/mo worth of income (thus requiring you to seek out business opportunities and the like.)
- +2 VP for open Chantry support.
- +2 VP for open Circle support.
- +2 VP for open Korvosan Guard support.
- +2 VP for open Sable Company support.
- -2 VP for open Chantry opposition.
- -2 VP for open Circle opposition
- -2 VP for open Korvosan Guard opposition.
- -2 VP for open Sable Company opposition.
And so on. Thoughts?
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Post by LabRat on Sept 20, 2012 20:06:54 GMT -6
Okay so I've had a chance to mull this over a bit. Basically I think this looks great and is a good start on how to track Aria's progress. I think that we can add more as the adventure continues. I do have some questions for clarification:
1. Are these points going to be giving throughout the game naturally, or do I have to "activate" a victory point quest.
2. I am going to do the best I can to explain this but is there any ebb and flow to these points? Kind of like how it is in Dragon Age where your decisions/gifts cause your companions to either view you as a friend or a rival. Let's say that any character can have a maximum of 10 points earned. So if I stay in their good graces and earn 8/10, I might have flubbed up once but in the end, they still view me favorably. Is this how it is with each faction or is the maximum I can get is 2 points?
3. If the latter of my previous question is true then is there any chance of redemption (or failure as the case may be). If I lose points can I gain them back, or if I gain points can I lose them? Or is this more of a static reward system based on a one shot win or lose scenario?
4. I assume that any success or failure is determined by the GM, but if it isn't then when is something declared a victory or failure?
5. Also, is this just focusing on Aria and her actions or does this also reflect the actions of people with whom she associates? Let's say hypothetically Jareth and Croft starting having a relationship which ends badly. Or that Mardak challenges the wrong person to a duel, or Val has some misfortune and gets caught while assassinating someone. Would that mean that Aria loses support and therefore VPs?
I think that's all I can think of right now. I know it is a lot so if you don't want to type out we can discuss it tomorrow if it is easier for you. Once again, I am sorry I kind of fell off the radar for a while. Things are getting better now though, and it is my hope I can contribute more often in the future.
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Post by Rigil Kent on Sept 20, 2012 21:09:10 GMT -6
1. Yes ... no ... maybe? I'm leaning toward them being linked to active achievements made by the characters. 2. This, I don't know yet. I'm certainly thinking that, in some instances, you might not be able to max out a "faction" without potentially upsetting another. Example: if you ally with apostate mages, both the Circle and the Templars might not ally with you. Etc. 3. Probably the former. Within reason, of course. 4. Dunno yet. 5. The actions of the other PCs will most definitely have a result simply because Aria is linked to them, so you better keep them in line.
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Post by Rigil Kent on Oct 31, 2012 9:51:43 GMT -6
Be advised: the Noble House in Action rules are beginning to coalesce in my fragile, eggshell mind, so expect some enhancements to that page. In a nutshell, I'm thinking of treating the House like a character where Wealth = AC (because a rich enough House can absorb attacks on their influence by outspending their opponent), Influence = Attack rolls & damage (because Influence is most assuredly the entire point), and Power = HP. These can alternate, depending on which resource is being applied... The sequence will be thus (I think): - Beginning of the month, the House rolls on the Random Events chart. This chart (not uploaded yet cause I'm still working on it) will affect/necessitate various rolls by the appropriate parties (e.g. a Desertion roll might require the Master-at-Arms to use Intimidate to prevent loss of some troops and thus suffer a penalty to all Power rolls, or a Windfall result would provide the Steward a bonus to Wealth checks, etc.) as well as generating potential adventure ideas ("hey, someone Embezzled money! Let's find out who!")
- You only roll once a month on this chart, but rival "House Actions" (see below) might emulate these effects.
- House Fortune is rolled. This a Knowledge (nobility/royalty) check but any penalties (or even bonuses) from rival "House Actions" is applied, as is the before-mentioned Random Events bonus/penalty.
- From results of the House Fortune check, we recalculate the three resources of the House.
- House Actions. It is at this point that the House chooses its actions for this month. The list of actions is still forthcoming but range from Espionage to Sabotage to Forging Alliances and Recruiting Troops. If the Action is directed against a Rival House, you use the appropriate Resource as a bonus to a d20 roll that is opposed by the Rival's appropriate Resource. For example, if you chose Sabotage against a House with 8 in all three resources, they would resist with Wealth (since they can always buy more), but if you chose Slander, it would target their Influence. Each Action will list the effects ... but these effects do not come into play until the next month (to simulate the time it takes for you to fully implement this course of action.)
I would very much appreciate some feedback about this from everyone, not just the two players most intimately involved in this particular stuff.
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Post by LabRat on Oct 31, 2012 11:30:39 GMT -6
Um, Wow! I think that this is really cool. I only had time to glance at it, but I will look at it in more detail tonight or if I have some time later today. I really like the idea that you made the house into a living character. This opens up a lot of possibilities.
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Post by Rigil Kent on Nov 1, 2012 16:46:51 GMT -6
Significantly enhanced House Actions. Thoughts? Comments? Remarks? Monkeys?
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