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Post by Gigermann on Oct 5, 2012 18:08:08 GMT -6
Amending 3×3: Replace "family" with "Brookwood resident(s)"
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Post by Gigermann on Oct 8, 2012 13:11:19 GMT -6
Finally found what I was looking for regarding the war: the turning point was in Lubbock, TX; therefore, Lubbock=Serenity Valley. In the original timeline, the Texans put out a small "bait" force to draw a full-scale attack, and then nuked it—in this case, it would have been reversed (to a degree, anyway); the Federalists showed how far they were willing to take things, and it was just a matter of time before the Free Oil States finally gave in.
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Post by Gigermann on Oct 17, 2012 14:49:10 GMT -6
SITREP 17 Oct 12: ~2-3 weeks out from "prologue" - Starting to need to see some stats/specificity
- Need some more info from ChrisIII—some names, at least; you can opt out of the 3×3, but I need to know that
- Need to iron out the pre-story details; specifically, at this point, whether or not everyone is in-residence, or "arriving" at game-time, and what their current employment status is
- Kinda need an apartment # (presuming everyone is going to be living at the Tower)
- If anyone has some spare motivation, I could stand to borrow it for a while…
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Post by WxMAN on Oct 17, 2012 15:05:29 GMT -6
Starting to need to see some stats/specificity Roger, just on primaries or secondary as well? whether or not everyone is in-residence, or "arriving" at game-time, and what their current employment status is Ford and Dodge both live together in the tower, and are self employed. Kinda need an apartment # 2377 If anyone has some spare motivation, I could stand to borrow it for a while… Keep your dirty mitts off of my motivation!
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Post by Gigermann on Oct 17, 2012 15:33:30 GMT -6
I should provide a little guidance, here—the apartment has 10 floors (above the garage), and there are 16 units per floor, excepting probably the 10th (which will have the bigger, more expensive ones, and maybe admin). At 16, you basically have 2 per compass point—might refer to the map
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Post by LabRat on Oct 17, 2012 15:45:40 GMT -6
With me going out of town this weekend, the earliest I can get this done is early next week. I might have some time tomorrow to work on it...I will have to see. Cass has been roaming around OKC for a time now so she would have lived in the Tower for a while. She has her own business to pay the rent.
@rigil, are the twins living together to keep rent costs down? Depending on that answer is going to determine the answer to this question. Sure ::Pulls out shotgun with "spare motivation" written on the side...takes aim:: Where do you want it?
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Post by thedefiantbudah on Oct 17, 2012 21:12:39 GMT -6
will attempt to have the list and basic stats prior to game time friday
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Post by LabRat on Oct 18, 2012 8:28:04 GMT -6
How fleshed out do you want our secondary character to be? Like full background story with 3x3, or just a basic working character with stats and a bit of a background?
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Post by Gigermann on Oct 18, 2012 8:36:51 GMT -6
How fleshed out do you want our secondary character to be? Like full background story with 3x3, or just a basic working character with stats and a bit of a background? Just the basics, for now. They're not going to be used for the prologue.
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Post by Rigil Kent on Oct 18, 2012 8:56:54 GMT -6
Starting to need to see some stats/specificity Done.Done. Presumably lives in the Tower, although if this is a prequel, it might make sense that he doesn't at first. He appears to be unemployed, maybe self-employed, but actually works for CTU. Apt ... 716. Bitch, please. I need all of it I can manage myself! @rigil, are the twins living together to keep rent costs down? Depending on that answer is going to determine the answer to this question. I'm going to say no for the simple reason that John has Secret (Undercover CTU agent) so he's going to need some space to keep this under wraps. If the grandparents are still alive, then it might be logical to presume Cass is living with them...
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Post by LabRat on Oct 18, 2012 10:21:26 GMT -6
That is what I presume you would say but I figured I would ask. Cass probably wouldn't live with the grandparents because she doesn't get along with Grandma very well. So I am going to say that she lives on level 3...in one of the corner units (So whatever number corresponds to that)
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Post by Rigil Kent on Oct 18, 2012 14:36:21 GMT -6
Nothing wrong with Grandma. She's awesome. Her stories of the "good ole days" are a blast! It's Grandpa that's hard to handle - the man never talks! He might as well be a mannequin or a robot!
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Post by Rigil Kent on Oct 18, 2012 15:37:22 GMT -6
BTW, what do we not have covered in terms of backups or primaries? Looking at the characters, it looks to me that we've got H4X0R, genius mechanic, and medic all covered w/ the backups ... so I'm not entirely sure what to do for my backup. I'm looking at playing the Faceman who is also good at the investigation stuff & gun fu as necessary, we've got two very solid drivers (auto-duellist + courier) and a guy who likely has some very solid B&E skills (repo man) ... so what do we need?
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Post by Gigermann on Oct 18, 2012 15:45:24 GMT -6
BTW, what do we not have covered in terms of backups or primaries? If you end up missing something, you can always hire somebody. BTW: Are you sticking with Abe? You never said for certain. I'm referring to him as a "Fixer"—the getter of jobs
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Post by Rigil Kent on Oct 18, 2012 15:49:43 GMT -6
I don't know. That's the problem. If I end up playing Abe in the Traveller game, then it would be silly to play a completely different version of him here. I'm leaning toward doing a completely different character, but I don't know what kind of archetype he will fulfill.
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Post by thedefiantbudah on Oct 19, 2012 14:07:30 GMT -6
well, got the list and some info done...need to work up back stories and character sheets
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Post by WxMAN on Nov 28, 2012 16:50:19 GMT -6
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Post by Gigermann on Nov 28, 2012 23:17:48 GMT -6
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