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Post by thedefiantbudah on May 17, 2013 20:09:55 GMT -6
Character Concept – Good ol’ boy, country boy, redneck, hunter, outdoorsman Character Name – Wesley ‘Wes’ Johnson (Avatar – TNA superstar James Storm) Grew up in the South with his Uncle Robert and working on his (Uncle Robert’s) ranch, learned at a young age how to do all the essentials that a country boy needs…fish, hunt, shoot a gun, use a bow, and clean and cook what he killed. Pickup drivin, mud slingin, beer drinkin, redneck Important People – - Uncle Robert (Avatar – Clancy Brown) – not really his uncle, just the man who raised him, knows he can take care of himself and would be able to live off the land in the event of something catastrophic happening
- Crazy cousin Jack (Avatar – Ted Nugent) who has been preparing for the end of the world for years
- Westboro Baptist Church after the change
Important Places – - Nashville – as it’s the birthplace of country music
- the home he grew up in with aforementioned Uncle
in Tennessee (have picture in mind) which could be near Crazy cousin’s place (if not on the same land)
- TBD
Important Events – - something along the lines of either witnessing his uncle die/change, or having to put his uncle down after changing
- a dramatic rescue attempt (success or failure up to the dice/gm) of either NPCs or part of the party with the help of NPCs
- TBD
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Post by Gigermann on May 18, 2013 0:03:39 GMT -6
As you guys are thinking about the 3×3, I should remind you that these are things to be incorporated/experienced in the campaign itself—people you want the characters to run into, places you want the characters to end up, and events you want the characters to experience. Misc notes: - 3×3: "People" do not need to be in any way related to your, or any other character—could be good guys, bad guys, groups, etc. This is just a pool of NPCs for me to incorporate into the narrative. If you put them down in the 3×3, I will assume you want to run into them
Side note: Be careful not to overdo the "redneck" thing—it will get under my skin really quickly
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Post by thedefiantbudah on May 18, 2013 10:38:51 GMT -6
not going the over the top route with him, just using it as a basis as to why he can survive on his own in the woods ..he's a boots and jeans kind of guy, likes to go hunting and outdoors kind of things... not the kind of redneck that ends up on springer or the one news stations interview after the tornado lol
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Post by thedefiantbudah on Jun 2, 2013 15:36:04 GMT -6
===Timeline===
Wesley was born at Huntsville Hospital in Huntsville, Alabama in July of '74 and he spent the first few years of his life living with his mother in Brownsboro. When he was a little older than 6 his mother passed away and he went to live with his Uncle Robert at his home in Jasper, Tennessee. Growing up in his Uncle's house, he learned how to properly use a bow and gun, going hunting with his Uncle since he was old enough to shoot a gun. After graduating from high school in 1992, he went on to a local community college to get a degree to be a mechanic. He graduated from Chattanooga State Kimball Campus in 1994 after getting his ASE certification. Wes worked in local shops for several years before opening his own shop (with the help of his Uncle) in 2001 with most of the work being done by him and his cousin Jack and his Uncle handing the "managerial" aspects of the business. He applied to be on After the End on a whim, auditioned for it in December of 2012, and got the call that he was going to be on it late January of 2013.
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Post by Gigermann on Jun 2, 2013 15:44:06 GMT -6
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Post by thedefiantbudah on Jun 14, 2013 18:27:21 GMT -6
Character Sheet Attachments:
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Post by Gigermann on Jun 15, 2013 12:04:48 GMT -6
Thought of a good Fright-based Quirk: Bloodlust vs Zombies—in a fight-or-flight situation, it'd be "fight" every time, and he'd tend to beat them till they stop moving. At Quirk-level, it's not exactly "binding"—but maybe it could turn into something more later
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Post by thedefiantbudah on Jun 16, 2013 14:16:39 GMT -6
"..not much to look at once you scrape them off your boot..."
I like it
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Post by thedefiantbudah on Jun 16, 2013 15:34:32 GMT -6
Starting GCA file Attachments:
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Post by thedefiantbudah on Jun 16, 2013 17:52:33 GMT -6
Name: Wesley "Wes" Johnson Race: Human
Attributes [80] ST 14 [40] DX 11 [20] IQ 10 HT 12 [20]
HP 14 Will 10 Per 10 FP 12
Basic Lift 39 Damage 1d/2d
Basic Speed 5.75 Basic Move 5
Ground Move 5 Water Move 1
Social Background TL: 8 [0] Cultural Familiarities: Languages:
Advantages [25] Animal Empathy [5] Outdoorsman (2) [20]
Disadvantages [-70] Addiction (Tobacco) (Cheap) (Highly addictive; Legal) [-5] Bad Temper (9 or less) [-15] Code of Honor (Gentleman's) [-10] Honesty (12 or less) [-10] Intolerance (Democrats) (One group) [-5] Odious Personal Habit (Chew Tobacco/Spit) (-2) [-10] Pacifism (Reluctant Killer) [-5] Phobia (Acrophobia: Heights) (12 or less) [-10]
Skills [121] Animal Handling (Dogs) IQ/A - IQ+1 11 [4] Animal Handling (Equines) IQ/A - IQ+2 12 [8] Area Knowledge (local) IQ/E - IQ+1 11 [2] Bow DX/A - DX+2 13 [8] Brawling DX/E - DX+3 14 [8] Broadsword DX/A - DX-1 10 [1] Camouflage IQ/E - IQ+3 13 [2] includes: +2 from 'Outdoorsman' Climbing DX/A - DX+0 11 [2] Cooking IQ/A - IQ+0 10 [2] Driving/TL8 (Automobile) DX/A - DX+2 13 [8] Driving/TL8 (Heavy Wheeled) DX/A - DX+1 12 [2] Elbow Strike (Brawling) Tech/A - 13 [1] Farming/TL8 IQ/A - IQ+0 10 [2] First Aid/TL8 (Human) IQ/E - IQ+2 12 [4] Fishing Per/E - Per+2 12 [1] includes: +2 from 'Outdoorsman' Guns/TL8 (Rifle) DX/E - DX+2 13 [4] Guns/TL8 (Shotgun) DX/E - DX+1 12 [1] Hiking HT/A - HT+0 12 [2] Jumping DX/E - DX+0 11 [1] Kicking (Brawling) Tech/H - 13 [2] Knee Strike (Brawling) Tech/A - 13 [0] Knife DX/E - DX+1 12 [2] Knot-Tying DX/E - DX+0 11 [1] Mechanic/TL8 (Automobile) IQ/A - IQ+4 14 [16] Mechanic/TL8 (Heavy Wheeled Vehicle) IQ/A - IQ+3 13 [10] Naturalist (Earth) IQ/H - IQ+2 12 [4] includes: +2 from 'Outdoorsman' Navigation/TL8 (Land) IQ/A - IQ+1 11 [1] includes: +2 from 'Outdoorsman' Riding (Equines) DX/A - DX-1 10 [1] Running HT/A - HT+0 12 [2] Stealth DX/A - DX+2 13 [8] Survival (Woodlands) Per/A - Per+4 14 [8] includes: +2 from 'Outdoorsman' Swimming HT/E - HT+0 12 [1] Tracking Per/A - Per+2 12 [2] includes: +2 from 'Outdoorsman'
Stats [80] Ads [25] Disads [-70] Quirks [0] Skills [121] = Total [156]
Hand Weapons 1 Light Club LC:4 $5 Wgt:3 Swing Dam:2d+1 cr Reach:1 Parry:8 ST:10 Skill:SK:Sword!, SK:Broadsword, ST:DX-5, SK:Force Sword-4, SK:Rapier-4, SK:Saber-4, SK:Shortsword-2, SK:Two-Handed Sword-4 Thrust Dam:1d+1 cr Reach:1 Parry:8 ST:10 Skill:SK:Sword!, SK:Broadsword, ST:DX-5, SK:Force Sword-4, SK:Rapier-4, SK:Saber-4, SK:Shortsword-2, SK:Two-Handed Sword-4
Ranged Weapons
Armor & Possessions
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Post by thedefiantbudah on Jun 25, 2013 12:11:13 GMT -6
Internal Monologue updated
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Post by Gigermann on Jun 25, 2013 12:20:29 GMT -6
Internal Monologue updated Acknowledged
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