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Post by Gigermann on Sept 16, 2015 14:56:47 GMT -6
Perfectly reasonable for either style (Agency/not). Do you have a specific inspiration in mind, or just a general thing?
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Post by WxMAN on Sept 16, 2015 15:15:23 GMT -6
Just a general thing. 99% of my cycles are going to Kingmaker right now
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Post by Gigermann on Sept 16, 2015 15:33:04 GMT -6
I'm imagining him like Hawkins from Jericho—worth a watch when you're less absorbed. Michael Westen of Burn Notice would be a bit higher-level. With a spy and a commando in the group, I'd probably lean toward keeping the Agency op angle. If your character is still to be Shelleys' husband, she could either be in on the op as an FBI-type, or unwitting, a mark in favor of sending this guy in because his wife is useful to the mission.
I think I'm going to go ahead and lower the points to 200—nice middle-ground.
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Post by Rigil Kent on Sept 16, 2015 15:39:26 GMT -6
I think I'm going to go ahead and lower the points to 200—nice middle-ground. Ugh. Now I have to revise my character.
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Post by Gigermann on Oct 5, 2015 10:17:39 GMT -6
I've decided to adjust the usual extra-credit CPs: "+2 CP for character background prose/bullets/timeline; +3 CP for watching the series in its entirety" It's been occurring to me that it will be a whole lot easier to be able to say "remember when this happened in that episode" stuff. So, I'm encouraging (though still not "requiring") everyone to actually try to get through the whole thing—fortunately it's only a half-season long, and though it's certainly "bad," I have seen much worse, FWIW.
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Post by Gigermann on Oct 13, 2015 13:57:12 GMT -6
Steve Tulk Age 32; Human; 6'1"; 205 ST 11 [10]; DX 12 [40]; IQ 13 [60]; HT 12 [20]. Damage 1d-1/1d+1; BL 24 lbs.; HP 14 [6]; Will 14 [5]; Per 14 [5]; FP 14 [6]. Basic Speed 6 [0]; Basic Move 6 [0]; Block 7 (DX); Dodge 9; Parry 9 (DX). TL: 10 [0]. Languages: English (Native/Native) [0]; Mandarin (Accented/Literate) [4]. AdvantagesAcute Hearing 1 [2]; Acute Vision 1 [2]; Alternate Identity (Steve Tulk) (Illegal) [15]; Cyberneticist 1 [5]; High Pain Threshold [10]; Ship Owner (DSD, LLC) [10]; Smooth Operator 1 [15]; Telecommunication (Radio) [10]. DisadvantagesCallous [-5]; Enemy (IBM) (medium-sized group, some formidable or super-human) (6 or less) [-15]; Flashbacks (Replacement Miners) (Mild) [- 5]; Nightmares (Replacement Miners) (12 or less) [-5]; On the Edge (12 or less) [-15]; Secret (Embezzlement (IBM)) (Imprisonment or Exile) [- 20]; Slow Riser [-5]; Wealth (Struggling) [-10]. Quirks: Back to wall (If possible sit with back to wall); Dislikes Corparate types; Likes Spicey foods; Motto (Trust no one); Private [-5]. SkillsAccounting-12 (IQ-1) [2]; Administration-14 (IQ+1) [4]; Beam Weapons/TL10 (Pistol)-14 (DX+2) [4]; Brawling-13 (DX+1) [2]; Carousing- 13 (HT+1) [1]; Computer Hacking/TL10-14 (IQ+1) [8]; Computer Operation/TL10-15 (IQ+2) [2]; Computer Programming/TL10-14 (IQ+1) [4]; Detect Lies-14 (Per+0) [2]; Diplomacy-14 (IQ+1) [4]; Driving/TL10 (Hovercraft)-11 (DX-1) [1]; Economics-11 (IQ-2) [1]; Electronics Operation/TL10 (Security)-14 (IQ+1) [4]; Electronics Operation/TL10 (Sensors)-12 (IQ-1) [1]; Fast-Talk-14 (IQ+1) [2]; Forgery/TL10-12 (IQ-1) [2]; Free Fall-11 (DX-1) [1]; Guns/TL10 (Shotgun)-13 (DX+1) [2]; Intimidation-14 (Will+0) [1]; Merchant-13 (IQ+0) [2]; Observation-14 (Per+0) [1]; Search-13 (Per-1) [1]; Shadowing-12 (IQ-1) [1]; Smuggling-13 (IQ+0) [2]; Spacer/TL10-13 (IQ+0) [1]; Streetwise-13 (IQ+0) [1]; Urban Survival-13 (Per-1) [1]; Vacc Suit/TL10-12 (DX+0) [2]. Subject to updates
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Post by Magman on Oct 14, 2015 19:22:57 GMT -6
You may have perked my interest a bit Do you know what point level Tulk is?
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Post by Gigermann on Oct 14, 2015 21:52:42 GMT -6
You may have perked my interest a bit Do you know what point level Tulk is? That last version was 200+5, I think. If you don't have the GCA file, I bet I do somewhere.
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Post by Rigil Kent on Oct 15, 2015 9:40:50 GMT -6
Question regarding Tulk: is he going with us or will he already be there, perhaps taking over the bar from that asshole dude?
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Post by Gigermann on Oct 15, 2015 10:32:57 GMT -6
He'll be going with you, as part of the mission, as a "security [and subject-matter]" expert.
(The "subject matter" thing is a recent idea I haven't fully processed yet)
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Post by Rigil Kent on Oct 15, 2015 13:24:26 GMT -6
So that means he's going to need a "partner" to avoid standing out, yeah? How would Tulk respond to that? He seems kind of a loner type ... maybe he should bring an equivalent of Mishka (Denee's old character) who everyone on the Bad Omen crew saw as the baby sister? That could soften his edges a little bit, like maybe he's looking out for her as well as staying low?
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Post by Gigermann on Oct 15, 2015 13:30:26 GMT -6
So that means he's going to need a "partner" to avoid standing out, yeah? How would Tulk respond to that? He seems kind of a loner type ... maybe he should bring an equivalent of Mishka (Denee's old character) who everyone on the Bad Omen crew saw as the baby sister? That could soften his edges a little bit, like maybe he's looking out for her as well as staying low? When we talked about that last Friday, he mentioned maybe hiring a hooker or something to come along (which reminded me of Idiocracy); I mentioned the Chiana analog from his S³M background story.
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Post by Rigil Kent on Oct 15, 2015 13:35:18 GMT -6
Had forgotten about her. What about his cyberwear? Is that still something that's going to be a thing?
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Post by Gigermann on Oct 15, 2015 14:21:08 GMT -6
Had forgotten about her. What about his cyberwear? Is that still something that's going to be a thing? We don't see any cyberware in the show, but that doesn't mean it isn't there—I suspect it's normally a disqualifier for "maintenance" reasons. In his case, he can either get it waivered (it's all internal anyway) or play the "recruited" card.
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Post by Gigermann on Dec 17, 2015 22:27:45 GMT -6
There was a brief possibility that we would need a one-shot ready to go this week, and I thought it would have been nice to have this thing ready for that purpose, but we still don't have all the characters sorted out. In the interest of saving some time and effort on your parts, and having something to work with, story-wise, on my part, I decided to go ahead and create the missing characters myself. I used the new Action 4 Specialists to generate these, for the most part, with a lot of tweaking; there's room for more—I didn't spend all the points, and didn't quite max out the Disads. That said, if we had to pick up with week's notice, now, we could. I expect you guys will personalize these, change actors, shuffle points, etc., at some point, and if you don't, there should be enough to work with.
That said:
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Post by Rigil Kent on Dec 18, 2015 0:06:05 GMT -6
Getting Page Not Found when trying to view or save GCA sheets.
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Post by Gigermann on Dec 18, 2015 8:49:06 GMT -6
Fixed. Stupid program "helped"
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Post by Gigermann on Dec 22, 2015 11:33:32 GMT -6
Tulk's S³M background: 2171:Tulk born on Hollywood (Parents unknown) 2179:Tulk's father is fired at IBM, Later that year he mysteriously commits suicide. 2192:Tulk hired at IBM under alternate identity (Hanibal G. Dunbar) 2199:Tulk embezzles IBM money, with the help of a friend, Spyder 2200:Replacement Miners: Spyder killed by IBM goons attempting to recover the stolen money; Tulk escapes, ending up at Gateway Station. After some time on the run, Steg ends up at Gateway Station. Steg & Tulk meet on Supernova Sunset, on the way to a no-questions mining job in the Core that ended in catastrophe; made off with ₴1M (Chets, Kyahnti currency). Sunset drops Tulk & Steg off at Port Crown, where they spend some time trying to recover from their recent experience; later in the year they sign on with a tramp crew, on Annabelle Lee, on its way out of the Core 2202: Tulk & Steg part company with Annabelle on Titleman Station, due to crew's concerns as to Tulk’s fitness, brought on by his nightmares/flashbacks; they find work at local pub. Later, Tulk is befriended by a hazel-skinned Bœllann female named Chiana (a regular entertainer at the pub), whom he later suspects to be an information broker, inspiring him to leave again. They sign on with another tramp, Dublin, bound for "anywhere but here." Tulk & Steg part company with Dublin, Tulk suspecting them of weapons smuggling. They hire on with tramp company headed by Cpt.Plumbley (Tulk working as purser on Transaction Complete), where he meets AJ Trent. Lady's Grace severely damaged on its way in to Pacifica in a collision that resulted in a major internal fire. For the tax write-off, Cpt. Plumbley gives the ship to Trent, Tulk & friends (who have expressed a desire to start a shipping business) to either repair or scrap. Together they scrape up £19.44M (around $2M in adjusted dollars), and the ship is repaired, rebuilt and refitted, and christened Bad Omen; Deep Space Deliveries (DSD), LLP formed. DSD has problems making ends meet on Pacifica and starts looking to relocate. 2203: DSD relocates to Tamborro Station 2204:The Sabo Affair To tweak this for Terra Nova, I have some suggestions: - IBM can probably stay. Since he's "white-collar" it's not out of the question that he lived in one of the domes on the company's dime
- Spyder can stay—probably a hacker alias or something
- "Replacement Miners" incident: Took place on Earth somewhere remote—South America maybe, but that's not so relevant; just needs to be out of the way. The company will still be Riko Mining, which is the same outfit involved at Terra Nova. It's possible the no-questions mining job did not involve aliens in this version, in which case he's just seen the dark side of Riko and knows their methods of dealing with disasters. If I stick with aliens there, it will be something like Chrysalids from X-Com; the "android" was an alien Infiltrator. Either way, Tulk, is basically the lone-survivor
- Titleman Station: I'm thinking it's somewhere like Costa Rica; Chiana=Chiara (not an alien (maybe ); just weird)
- Tramp freighters in this case could be container ships—they still exist—which would make him a non-military sailor. Alternatively, it could mean he's a company/private trucker
- He ends up being recruited for this new job before the Plumbley/AJ/Lady's Grace thing, based on his Replacement Miner experience, and brought back to the States
As far as the Terra Nova mission goes: we had discussed him finding Chiara and bringing her on as the "wife" (real or otherwise), but the mission purpose could be served just as well with a "daughter" if that's easier to work with. I haven't decided whether or not the "aliens" angle is something he's certain of or he just saw something he couldn't explain and hasn't made sense of it yet. You can play it however you want; I'll run with it.
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Post by Magman on Dec 22, 2015 18:55:45 GMT -6
I am willing to give it a shot. My only problem is recreating the character Certain
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Post by Gigermann on Dec 22, 2015 20:53:06 GMT -6
Could swear I had the GCA file around here somewhere, but I can't find it. At least we've got the full stats posted here.
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Post by WxMAN on Dec 22, 2015 22:43:54 GMT -6
Is this something you are working on in the background and kicking around ideas or do you need us to get our stuff together and really start focusing on characters and whatnot?
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Post by LabRat on Dec 22, 2015 23:04:43 GMT -6
Is this something you are working on in the background and kicking around ideas or do you need us to get our stuff together and really start focusing on characters and whatnot? Same question I had, if you are ready for us to do character creation then we can start looking at this more carefully
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Post by Gigermann on Dec 22, 2015 23:08:22 GMT -6
It's the foreground, and I'm still pushing it. I really want to get it into a runnable state as soon as I can, and that requires character stuff be sorted out—maybe not finalized, but sorted—since there are things I can't work out without knowing who the characters are and what they'll be generally capable of. As it stands, if I had to pick up at a week's notice, now with pre-gens available, I could. If you like what I worked up well enough, with the inevitable tweaking, then you don't really need to "focus" on it, for now.
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Post by Magman on Dec 24, 2015 22:43:42 GMT -6
Never mind with finding Steve Tulk I still have it on GCA I will have some questions on skills and such that may not work. Such as beam weapons etc. I'll get back later on it.
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Post by Rigil Kent on Nov 27, 2017 12:58:46 GMT -6
As I understand it, we currently are looking at this: - Stonebridge (my PC) - a sneaky shooter type. Former military.
- Unnamed PC - WxMAN - a spy of some sort (likely a field operative) - is he the bullshit artist?
- Unammed PC - LabRat - a forensics expert of some sort
- Sorta Tulk - MagMan - hacker, sort of criminal type
- Unknown PC - Frito - complete unknown at this point
With WxMAN doing an active operative, it makes me almost second guess Rachel, my PCs "wife" ally and her general purpose. With the presumption that WxMAN's character is going to be more of a field agent, I'm guessing I should build Rachel as more of an analyst? Like she's the 'control' officer we all answer to (and can thus be used by the GM to point us in whatever direction is appropriate.) Recommendations and suggestions appreciated. As I recall, Giger, you and I discussed (way back when) Rachel getting drafted to be a 'teacher' at the colony school due to her cover background (and hilarity ensues) ... but it occurs to me that this could actually be intentional on her part if one (or more) of the kids were witnesses to something pertinent to the op and Rachel is thus trying to get that information from them. FREX, the youngest of the Shannon kids ( Zoe) would fit if the adult Shannons (and older kids as well) are out of the picture (deceased, perhaps?) which could ultimately lead the "Stonebridges" to sort of adopting her down the road...
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Post by Gigermann on Nov 27, 2017 13:20:49 GMT -6
I liked the idea of her accidentally becoming a teacher, and not being a particularly good fit for it (at the start). As far as GM-pointing goes, I kinda had that in mind anyway.
I wouldn't avoid skill overlap—one of the reasons we're doing this is for when players are absent.
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Post by Rigil Kent on Nov 27, 2017 13:24:39 GMT -6
Hmm ... it occurs to me that I could do like RAW states and not build the Ally, but rather let the GM do it ...
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Post by Rigil Kent on Nov 27, 2017 13:39:53 GMT -6
Regarding the Op: I'm not actually locked into the whole "direct" Agency operation; I could just as easily use a more "unintentional" involvement with the Agency, or even "unknowing" involvement. We could use normal folk that get dragged into it here just as easily as assigned gov't agents/operators (incidentally, changing doesn't require any adjustment to current character concepts), if that sounds better to you—could do a mix of witting/unwitting also. Is this still the case? Because I was thinking that, if you're going to do a proper television show, only some of the characters should know why they're actually here. FREX, LabRat's character is perfectly suited to not be in on the secret at first - heck, I think it would actually be funny if my PC isn't read-in! His background already establishes that there's a precedence for him being lied to by Rachel, after all, so he could be going into this thinking the op is one thing, but it turns out to be something else - and having the characters "in the know" trying to keep it a secret from those who aren't could be amusing/entertaining...
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Post by Gigermann on Nov 27, 2017 14:45:45 GMT -6
I think that, for the sake of any main PC having the authority to act/decide for the mission without consultation, they should all be in on it from the start. That said, their experience as "agents" will vary—some have only just been recruited months prior.
We may do some background work regarding their recruitment at some point, but it's non-critical.
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Post by Rigil Kent on Dec 3, 2017 12:22:14 GMT -6
There was a brief possibility that we would need a one-shot ready to go this week, and I thought it would have been nice to have this thing ready for that purpose, but we still don't have all the characters sorted out. In the interest of saving some time and effort on your parts, and having something to work with, story-wise, on my part, I decided to go ahead and create the missing characters myself. I used the new Action 4 Specialists to generate these, for the most part, with a lot of tweaking; there's room for more—I didn't spend all the points, and didn't quite max out the Disads. That said, if we had to pick up with week's notice, now, we could. I expect you guys will personalize these, change actors, shuffle points, etc., at some point, and if you don't, there should be enough to work with. That said: Occurs to me that, since WxMAN's schedule is so up in the air, Frito could play the spy character instead of him...
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