Post by LabRat on Mar 3, 2014 13:17:05 GMT -6
So this is what I am thinking in terms of ship stats for both the Three Way Tie and the ship that you just acquired (christened The Hurpy-Derp until further notice). Pathfinder has an Ultimate Vehicle Combat book that I managed to get a hold of, so I cross referenced that with Stormwrack and settled on these stats below. I think I also found stats that would work with Skiffs. Take a look and let me know if there is anything horribly wrong. I don't think we are going to find exactly what we are looking for, but as long as we are close, then I am okay with that.
The Hurpy-Derp
Colossal vehicle
Seaworthiness +4
Shiphandling +0;
Speed wind × 15 ft. (average)
Overall AC –3
CMB +8; CMD 18
Hull sections 32 (sink 8 sections); Section hp 50 (hardness 5); Section AC 3
Rigging Sections 2; Rigging hp 80 (hardness0), AC 1
Ram 4d6; Mounts 2 light and 2 heavy
Space 80 ft. by 20 ft.; Height 10 ft. (draft 10 ft.)
Complement 50; Watch 7;
Cargo 160 tons (Speed wind × 10 ft. if 80 tons or more); Cost 15,000 gp.
Three Way Tie
Colossal vehicle
Seaworthiness +4;
Shiphandling +2; Speed wind × 30 ft. (average)
Overall AC –3
Hull sections 24 (sink 6 sections); Section hp 80 (hardness5); Section AC 3
Rigging Sections 3; Rigging hp 80 (hardness 0), AC 1
Ram 4d6; Mounts 2 light and 1 heavy;
Space 60 ft. by 20 ft.; Height 10 ft. (draft 10 ft.);
Complement 30; Watch 7
Cargo 120 tons (Speed wind × 15 ft. if 60 tons or more)
Cost 10,000 gp.
Launch:
Huge vehicle
Seaworthiness +0
Shiphandling +2 Speed oars 15 ft. (good)
Overall AC 3
CMB +1; CMD 11
Hull hp 50 (hardness 5)
Ram 2d6; Mounts —
Space 15 ft. by 5 ft., Height 5 ft.
(draft 2-1/2 ft.)
Complement 8; Watch 1 plus 2 rowers;
Cargo 4 tons (Speed oars 10 ft. if 2 tons or more)
Cost 500 gp.
Rowboat:
Large vehicle;
Seaworthiness –4;
Shiphandling +2; Speed oars 10 ft. (good)
Overall AC 4
CMB +1; CMD 11
Hull hp 30 (hardness 5)
Ram 1d6; Mounts —
Space 10 ft. by 5 ft.; Height 2-1/2 ft. (draft 2-1/2 ft.)
Complement 4; Watch 1;
Cargo 1,000 pounds (Speed oars 5 ft. if 500 pounds or more)
Cost 50 gp
The Hurpy-Derp
Colossal vehicle
Seaworthiness +4
Shiphandling +0;
Speed wind × 15 ft. (average)
Overall AC –3
CMB +8; CMD 18
Hull sections 32 (sink 8 sections); Section hp 50 (hardness 5); Section AC 3
Rigging Sections 2; Rigging hp 80 (hardness0), AC 1
Ram 4d6; Mounts 2 light and 2 heavy
Space 80 ft. by 20 ft.; Height 10 ft. (draft 10 ft.)
Complement 50; Watch 7;
Cargo 160 tons (Speed wind × 10 ft. if 80 tons or more); Cost 15,000 gp.
Three Way Tie
Colossal vehicle
Seaworthiness +4;
Shiphandling +2; Speed wind × 30 ft. (average)
Overall AC –3
Hull sections 24 (sink 6 sections); Section hp 80 (hardness5); Section AC 3
Rigging Sections 3; Rigging hp 80 (hardness 0), AC 1
Ram 4d6; Mounts 2 light and 1 heavy;
Space 60 ft. by 20 ft.; Height 10 ft. (draft 10 ft.);
Complement 30; Watch 7
Cargo 120 tons (Speed wind × 15 ft. if 60 tons or more)
Cost 10,000 gp.
Launch:
Huge vehicle
Seaworthiness +0
Shiphandling +2 Speed oars 15 ft. (good)
Overall AC 3
CMB +1; CMD 11
Hull hp 50 (hardness 5)
Ram 2d6; Mounts —
Space 15 ft. by 5 ft., Height 5 ft.
(draft 2-1/2 ft.)
Complement 8; Watch 1 plus 2 rowers;
Cargo 4 tons (Speed oars 10 ft. if 2 tons or more)
Cost 500 gp.
Rowboat:
Large vehicle;
Seaworthiness –4;
Shiphandling +2; Speed oars 10 ft. (good)
Overall AC 4
CMB +1; CMD 11
Hull hp 30 (hardness 5)
Ram 1d6; Mounts —
Space 10 ft. by 5 ft.; Height 2-1/2 ft. (draft 2-1/2 ft.)
Complement 4; Watch 1;
Cargo 1,000 pounds (Speed oars 5 ft. if 500 pounds or more)
Cost 50 gp