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Post by Gigermann on May 5, 2014 14:52:07 GMT -6
- I'll be encouraging but not requiring the use of DF templates
- It was initially recommended to use full "harsh realism," but I'm considering allowing the use of "cinematic" Traits as specified in the DF templates, for no other reason than to allow you to use those templates without having to clear out those things. If you don't want to use them yourself, you're welcome to not use them. If you think nobody should have them, we can discuss that—they may not exactly be in the spirit of the campaign as originally conceived
- Background info is entirely voluntary; no bonus points will be granted for having one
- I don't care about party makeup—somebody wants to play a mute, dwarf serial-killer, go ahead; everybody want to play a fighter and nevermind the casting, go ahead. The group, however, might have a concern—be sure to follow Wheaton's Law
- FYI, I'm thinking of allowing early firearms (matchlock only?)—just for the halibut
- All the above points are open for discussion
I will look over the characters before play, but only to correct mistakes; any further advice/comment will be by request only.
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Post by Gigermann on May 12, 2014 10:19:10 GMT -6
Question: Magic Options- GURPS standard—simplest option, but least D&D-like
- My homebrew D&D-converted magic—if you know how D&D magic works, you can follow this one
- There are some suggestions for magic options for DF games on the GURPS boards that might be doable, including Threshold-Limited and a version of Ritual Path Magic—obviously the wild-card option, but should end up with a sufficiently D&D-like feel
Question: CinematicnessDo we allow stuff like Weapon Master, Trained by a Master, etc.? Anyone using DF templates will have an easier time if they don't have to "clean up" those things, and non template users will have an easier time not having to ask if this-or-that Trait is "legal." On the other hand, they definitely contribute to an "über-ness" we are wanting to avoid. Note that use of cinematic character traits does not necessarily affect the use of "harsh realism" rules otherwise.
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Post by Rigil Kent on May 12, 2014 10:28:31 GMT -6
I was planning on doing a caster type, the plan of which will probably cover both wizard and cleric. (Think Mendel, but less religious.) I'd just as soon use the regular GURPS Magic system and/or RPM.
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Post by LabRat on May 19, 2014 13:36:19 GMT -6
RE: Cinematicness
To me this is dependent on if we are really set on the harsh realism/lack of uberness angle. If we are, then ditch the Cinematics. Personally, I don't mind having them in place, so if we want to have a less realism feel, then I am fine with having them in there.
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Post by Gigermann on May 19, 2014 13:46:26 GMT -6
RE: Cinematicness To me this is dependent on if we are really set on the harsh realism/lack of uberness angle. If we are, then ditch the Cinematics. Personally, I don't mind having them in place, so if we want to have a less realism feel, then I am fine with having them in there. We can still include those Traits and use the realistic rules (with some exceptions)—it's really just a matter of whether or not you want to have to convert/remove Template items, etc. Can't be truly non-über with them though.
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Post by Gigermann on May 19, 2014 15:55:30 GMT -6
For the record, per Friday discussion, I think we had a majority vote for "standard GURPS magic"
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Post by thedefiantbudah on May 20, 2014 10:04:41 GMT -6
as far as cinematics, I'm ok with either/or ...as far as planned character, I was planning on going with my typical standard of Rogue/Ranged type ...although translating that into GURPS should be interesting
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Post by LabRat on May 20, 2014 11:04:09 GMT -6
For the record, per Friday discussion, I think we had a majority vote for "standard GURPS magic" Yes we did. I guess the deciding factor for me wanting to use cinematics is if I am going to use a template. Right now I am not planning to, but nothing is set in stone yet for me. So I say we just won't use cinematics unless someone says otherwise and/or everyone uses a template and it would be a pain to convert.
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Post by Gigermann on May 20, 2014 11:14:59 GMT -6
I'll presume no cinematics for starters, and will rescind that ruling at such a time as there is a majority that wants it so
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Post by Magman on May 21, 2014 18:27:07 GMT -6
I also will be building a character without a template. It will be interesting Already been playing around with creation.
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Post by Magman on May 28, 2014 19:02:00 GMT -6
Will we be using the Greyhawk pantheon? What are the Tolkien Languages?
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Post by Gigermann on May 28, 2014 22:21:15 GMT -6
Will we be using the Greyhawk pantheon? What are the Tolkien Languages? - Yes
- Elvish, Dwarvish, etc. from Lord of the Rings—probly won't affect you much if you don't care about that sort of thing; just an FYI
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Post by Gigermann on Jun 9, 2014 10:32:19 GMT -6
For those of you thinking about playing casters, I'll tell you that with all I've been seeing on the subject lately, GURPS spellslingers are not the "blasters" they are in D&D, but rather more utility/buffers. There are attack spells, sure, but they're not as powerful in that regard.
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Post by Rigil Kent on Jun 9, 2014 10:33:15 GMT -6
Yeah, I already knew that. I wasn't planning on doing a "blaster" ...
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Post by Rigil Kent on Jun 10, 2014 13:36:03 GMT -6
Heh. We should all use Game of Thrones faces for this game to get into the proper "anyone can die" mindset.
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Post by thedefiantbudah on Jun 10, 2014 19:27:33 GMT -6
I second the GoT faces idea
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