Post by Gigermann on May 10, 2014 11:18:45 GMT -6
302 points (03 Oct 14)
ST 12 [20]; DX 13 [60]; IQ 12* [20]; HT 12† [20].
Damage 1d-1/1d+2; BL 29 lb; HP 12 [0]; Will 13 [5]; Per 14 [10]; FP 12 [0].
Basic Speed 6.25 [0]; Basic Move 7 [5]; Dodge 10‡.
6'3"; 190.
Social Background
TL: 8 [0].
CF: Western (Native) [0].
Languages: English (Native) [0]; Spanish (Accented) [4].
Templates and Meta-Traits
Investigator (Basic Set; p. B259) [0]; Muay Thai (Martial Arts; p. MA185) [0]; Retired Soldier - NCO (Horror; p. H42) [20].
Advantages
Combat Reflexes [15]; Courtesy Rank 1 (Staff Sergeant) [1]; Discriminatory Smell (Emotion Sense) [23]; Fit [5]; High Pain Threshold [10]; Legal Enforcement Powers 1 [5]; Luck [15]; Natural Copper 1 [10]; Police Rank 2 (OSBI; 20 points; 5 or less) [10]; Striker (Crushing; Limb-Shin; Kick (-1)) [4].
Perks: Clinch (Karate); Special Exercises (Striker, Crushing with Limb, Shin); Style Familiarity (Muay Thai). [3]
Disadvantages
Code of Honor (Police) [-5]; Curious (12 or less) [-5]; Duty (OSBI; 15 or less (almost always)) [-15]; Fanaticism (Justice) [-15]; Intolerance (Unamerican Jerks; One group) [-5]; Obsession (The Case; Short-Term Goal; 12 or less) [-5]; Pacifism (Cannot Harm Innocents) [-10]; Reputation -1 (Maverick; All the time; Small class) [-1]; Stubbornness [-5]; Workaholic [-5].
Quirks: Bold (Overconfident); Classic G-Man (Epitome); Coffee Connoisseur; Disorganized; Skeptic/Mythbuster (Curious); Very-minor flashbacks around big, swirly fires (Glimpses of Clarity). [-6]
Skills
Acting (A) IQ-1 [1]-11; Administration (A) IQ-1 [1]-11; Area Knowledge (OKC) (E) IQ [1]-12; Body Language (Human) (A) Per [1]-14§; Boxing (A) DX-1 [1]-12; Brawling (E) DX [1]-13; Climbing (A) DX-1 [1]-12; Criminology/TL8 (A) IQ+2 [4]-14§; Current Affairs/TL8 (Legal) (E) IQ [1]-12; Detect Lies (H) Per [2]-14§; Diplomacy (H) IQ [4]-12; Driving/TL8 (Automobile) (A) DX-1 [1]-12; Electronics Operation/TL8 (Communications) (A) IQ-1 [1]-11; Electronics Operation/TL8 (Surveillance) (A) IQ-1 [1]-11; Fast-Talk (A) IQ+1 [4]-13; First Aid/TL8 (Human) (E) IQ [1]-12; Forced Entry (E) DX+1 [2]-14; Forensics/TL8 (H) IQ-2 [1]-10; Games (Muay Thai) (E) IQ [1]-12; Guns/TL8 (Pistol) (E) DX+1 [2]-14; Guns/TL8 (Rifle) (E) DX [1]-13; Hiking (A) HT-1 [1]-11; Housekeeping (E) IQ [1]-12; Intelligence Analysis/TL8 (H) IQ [2]-12§; Interrogation (A) IQ+2 [4]-14§; Intimidation (A) Will-1 [1]-12¶; Karate (H) DX+3 [29]-16; Karate Sport (H) DX+1 [6]-14; Law (Criminal) (H) IQ [4]-12; Leadership (A) IQ-1 [1]-11; Navigation/TL8 (Land) (A) IQ-1 [1]-11; Observation (A) Per [1]-14§; Occultism (Wizards) (E) IQ [1]-12; Professional Skill (OSBI Agent) (A) IQ+2 [8]-14; Psychology (Human) (H) IQ-2 [1]-10; Research/TL8 (A) IQ [2]-12; Running (A) HT-1 [1]-11; Savoir-Faire (Military) (E) IQ [1]-12; Savoir-Faire (Police) (E) IQ+2 [2]-14§; Scrounging (E) Per [1]-14; Search (A) Per [1]-14§; Shadowing (A) IQ [1]-12§; Soldier/TL8 (A) IQ [2]-12; Stealth (A) DX-1 [1]-12; Streetwise (A) IQ [1]-12§; Survival (Desert) (A) Per-1 [1]-13; Tactics (H) IQ [4]-12; Tracking (A) Per-5 [0]-9**; Wrestling (A) DX-1 [1]-12; Writing (Reports) (A) IQ-1 [1]-11.
Techniques: Counterattack (Karate) (H) [2]-12; Elbow Strike (Karate) (A) [0]-14; Jam (Karate) (H) [0]-11; Kicking (Karate) (H) [2]-15; Knee Strike (Karate) (A) [1]-16; Leg Grapple (DX) (H) [0]-13; Push Kick (Karate) (H) [0]-13; Spinning Kick (Karate) (H) [0]-13; Spinning Punch (Karate) (H) [0]-14; Sweep (Karate) (H) [0]-13; Targeted Attack (Karate Grab/Head) (H) [2]-14; Targeted Attack (Karate Kick/Leg) (H) [0]-13; Targeted Attack (Karate Knee Strike/Torso) (H) [0]-16; Uppercut (Karate) (A) [1]-16.
Combinations: Combination (Karate Grab/Head + Karate Knee Strike/Torso) [5]-12+14.
* Includes +1 from 'Retired Soldier - NCO (Horror)'.
† Conditional +1 from 'Fit'.
‡ Includes +1 from 'Combat Reflexes'.
§ Includes +1 from 'Natural Copper'.
¶ Conditional -1 from 'Reputation (Maverick)' when your reputation works against you.
** Conditional +4 from 'Discriminatory Smell' when scent is a factor.
ST 12 [20]; DX 13 [60]; IQ 12* [20]; HT 12† [20].
Damage 1d-1/1d+2; BL 29 lb; HP 12 [0]; Will 13 [5]; Per 14 [10]; FP 12 [0].
Basic Speed 6.25 [0]; Basic Move 7 [5]; Dodge 10‡.
6'3"; 190.
Social Background
TL: 8 [0].
CF: Western (Native) [0].
Languages: English (Native) [0]; Spanish (Accented) [4].
Templates and Meta-Traits
Investigator (Basic Set; p. B259) [0]; Muay Thai (Martial Arts; p. MA185) [0]; Retired Soldier - NCO (Horror; p. H42) [20].
Advantages
Combat Reflexes [15]; Courtesy Rank 1 (Staff Sergeant) [1]; Discriminatory Smell (Emotion Sense) [23]; Fit [5]; High Pain Threshold [10]; Legal Enforcement Powers 1 [5]; Luck [15]; Natural Copper 1 [10]; Police Rank 2 (OSBI; 20 points; 5 or less) [10]; Striker (Crushing; Limb-Shin; Kick (-1)) [4].
Perks: Clinch (Karate); Special Exercises (Striker, Crushing with Limb, Shin); Style Familiarity (Muay Thai). [3]
Disadvantages
Code of Honor (Police) [-5]; Curious (12 or less) [-5]; Duty (OSBI; 15 or less (almost always)) [-15]; Fanaticism (Justice) [-15]; Intolerance (Unamerican Jerks; One group) [-5]; Obsession (The Case; Short-Term Goal; 12 or less) [-5]; Pacifism (Cannot Harm Innocents) [-10]; Reputation -1 (Maverick; All the time; Small class) [-1]; Stubbornness [-5]; Workaholic [-5].
Quirks: Bold (Overconfident); Classic G-Man (Epitome); Coffee Connoisseur; Disorganized; Skeptic/Mythbuster (Curious); Very-minor flashbacks around big, swirly fires (Glimpses of Clarity). [-6]
Skills
Acting (A) IQ-1 [1]-11; Administration (A) IQ-1 [1]-11; Area Knowledge (OKC) (E) IQ [1]-12; Body Language (Human) (A) Per [1]-14§; Boxing (A) DX-1 [1]-12; Brawling (E) DX [1]-13; Climbing (A) DX-1 [1]-12; Criminology/TL8 (A) IQ+2 [4]-14§; Current Affairs/TL8 (Legal) (E) IQ [1]-12; Detect Lies (H) Per [2]-14§; Diplomacy (H) IQ [4]-12; Driving/TL8 (Automobile) (A) DX-1 [1]-12; Electronics Operation/TL8 (Communications) (A) IQ-1 [1]-11; Electronics Operation/TL8 (Surveillance) (A) IQ-1 [1]-11; Fast-Talk (A) IQ+1 [4]-13; First Aid/TL8 (Human) (E) IQ [1]-12; Forced Entry (E) DX+1 [2]-14; Forensics/TL8 (H) IQ-2 [1]-10; Games (Muay Thai) (E) IQ [1]-12; Guns/TL8 (Pistol) (E) DX+1 [2]-14; Guns/TL8 (Rifle) (E) DX [1]-13; Hiking (A) HT-1 [1]-11; Housekeeping (E) IQ [1]-12; Intelligence Analysis/TL8 (H) IQ [2]-12§; Interrogation (A) IQ+2 [4]-14§; Intimidation (A) Will-1 [1]-12¶; Karate (H) DX+3 [29]-16; Karate Sport (H) DX+1 [6]-14; Law (Criminal) (H) IQ [4]-12; Leadership (A) IQ-1 [1]-11; Navigation/TL8 (Land) (A) IQ-1 [1]-11; Observation (A) Per [1]-14§; Occultism (Wizards) (E) IQ [1]-12; Professional Skill (OSBI Agent) (A) IQ+2 [8]-14; Psychology (Human) (H) IQ-2 [1]-10; Research/TL8 (A) IQ [2]-12; Running (A) HT-1 [1]-11; Savoir-Faire (Military) (E) IQ [1]-12; Savoir-Faire (Police) (E) IQ+2 [2]-14§; Scrounging (E) Per [1]-14; Search (A) Per [1]-14§; Shadowing (A) IQ [1]-12§; Soldier/TL8 (A) IQ [2]-12; Stealth (A) DX-1 [1]-12; Streetwise (A) IQ [1]-12§; Survival (Desert) (A) Per-1 [1]-13; Tactics (H) IQ [4]-12; Tracking (A) Per-5 [0]-9**; Wrestling (A) DX-1 [1]-12; Writing (Reports) (A) IQ-1 [1]-11.
Techniques: Counterattack (Karate) (H) [2]-12; Elbow Strike (Karate) (A) [0]-14; Jam (Karate) (H) [0]-11; Kicking (Karate) (H) [2]-15; Knee Strike (Karate) (A) [1]-16; Leg Grapple (DX) (H) [0]-13; Push Kick (Karate) (H) [0]-13; Spinning Kick (Karate) (H) [0]-13; Spinning Punch (Karate) (H) [0]-14; Sweep (Karate) (H) [0]-13; Targeted Attack (Karate Grab/Head) (H) [2]-14; Targeted Attack (Karate Kick/Leg) (H) [0]-13; Targeted Attack (Karate Knee Strike/Torso) (H) [0]-16; Uppercut (Karate) (A) [1]-16.
Combinations: Combination (Karate Grab/Head + Karate Knee Strike/Torso) [5]-12+14.
* Includes +1 from 'Retired Soldier - NCO (Horror)'.
† Conditional +1 from 'Fit'.
‡ Includes +1 from 'Combat Reflexes'.
§ Includes +1 from 'Natural Copper'.
¶ Conditional -1 from 'Reputation (Maverick)' when your reputation works against you.
** Conditional +4 from 'Discriminatory Smell' when scent is a factor.