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Post by Mike E. on Jan 28, 2015 10:05:42 GMT -6
The first of the updated characters: Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d8 Skills: Fighting d12, Lockpicking d6, Notice d6+2, Stealth d8, Throwing d6, Climb d6 Cha: --; Pace: 6; Parry: 11; Toughness: 10 Gear: Molecular-edged ninja-to (STR+d6+2), Shurikens x 10 (STR+d4), Black Pajamas Hindrances: Vow (Minor) Fight E.V.I.L., Ruthless (Minor), Code of Honor (Major) Bushido Edges: AB Super Powers, Assassin, First Strike, Quick Super Powers: Attack, Melee (12): STR+4d6, Stackable, AP 4 Heightened Senses (2): Perception, Low Light Teleport (3): 24 yds, Limitation (from Shadow to Shadow) Toughness (7): +3 to toughness, Hardy Invisibility (7): -8 to notice. -6 to attack, Requires Activation Parry (7): +3 to parry, Deflect Super Edge (4): Quick, Assassin Super Skill (2): Fighting Super Attribute (2): Vigor
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Post by Mike E. on Jan 29, 2015 13:02:54 GMT -6
Boomer Attributes: Agility d10, Smarts d6, Spirit d6, Strength d10, Vigor d6 Skills: Fighting d12, Intimidation d6, Notice d6, Taunt d6, Throwing d12+1, Tracking d6 Cha: --; Pace: 6; Parry: 8; Toughness: 13 Gear: Obsidian boomerang (STR+d6, Cursed) Hindrances: Delusional (Minor), Monologuer (Major), Big Mouth (Minor) Edges: AB Super Powers, Luck, Marksman Super Powers: Attack, Ranged (15): Damage 6d6, Range 24/48/96, AP 4, Heavy Weapon, Device, Range, Switchable Attack, Melee (13): Damage Str+5d6, Stackable, Device, Heavy Weapon, AP 4 Flight (8): Pace 48 (120 mph), Limitation (Cannot attack while flying) Super Edge (2): Marksman Super Skill (4): Throwing, Fighting Super Attribute (4): Strength Super Attribute (2): Agility Toughness (8): + 8 to toughness Stun (2): Device, Range
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Post by Mike E. on Jan 29, 2015 15:18:16 GMT -6
Static Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6 Skills: Fighting d8, Knowledge (Computers) d8, Knowledge (Electronics) d8, Notice d4, Repair d6, Shooting d8 Cha: --; Pace: 6; Parry: 6; Toughness: 16 (11) Gear: Electricity Control Suit Hindrances: Quirk (Minor-talks a lot), Allergy (Major—industrial magnets while wearing suit), Weakness (Major—water, while wearing suit) Edges: AB Super Powers, Connections (Hackers) Super Powers: Absorption (3): Electricity, Transference, Device (Suit). Armor +11 (10): Device (Suit) Attack, Ranged (13): Range 12/24/48, Damage 6d6, AP 2, RoF 1, MBT. Area Effect. Device (Arc of electricity from suit), Switchable. Attack, Melee (10): Damage 4d6. Focus. Device. Damage Field (8): Damage 4d6. Device. Energy Control (8): Electricity. Area Effect (LBT). Device (Suit). Selective. Interface (2): Device (Suit). Code Breaker. Super Skill (1): Fighting. Device
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Post by Mike E. on Jan 29, 2015 22:58:17 GMT -6
YetiAttributes: Agility d6, Smarts d12, Spirit d6, Strength d12+3, Vigor d12+1 Skills: Charisma: 0; Pace: 6; Parry: 2; Toughness: 10 Hindrances: Distinctive Appearance, Enemy (Minor), Heroic Edges: Arcane Background (Super Powers), Berserk, Bruiser Gear: $500, Super Powers: -Attack, Melee (13): Heavy Weapon. Multiple Attacks. Armor Piercing. -Regeneration (6) -Super Attribute (6) (Smarts.) -Super Attribute (8) (Strength.) -Super Attribute (6) (Vigor.) -Super Edge (2) (Bruiser.) -Toughness (4): Hardy.
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Post by Rigil Kent on Jan 30, 2015 21:06:21 GMT -6
Updated my character, added pic. And man, Yeti is fricking AWESOME!
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Post by Mike E. on Jan 31, 2015 0:41:48 GMT -6
Love the pic!
Sent from my VS840 4G using proboards
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Post by Mike E. on Feb 1, 2015 13:46:46 GMT -6
Name: Rosanna "The Red Ratchet" Hawthorn Attributes: Agility d6, Smarts d12+1, Spirit d6, Strength d6, Vigor d6 Skills: Fighting d6, Investigation d6, Knowledge (Engineering) d10, Notice d6, Repair d8, Shooting d6 Charisma: 2; Pace: 6; Parry: 5; Toughness: 7 (2) Hindrances: Bad Eyes (Minor), Curious, Enemy (Minor), Overconfident Edges: Arcane Background (Super Powers), Attractive Gear: Computer, Handheld, Tool Kit, $50 Super Powers:Armor (1)Attack, Ranged (11): Damage 3d6. Device. Range 50/100/200. Focus. (Large bore rifle.) Deflection (3): -4 to be hit by ranged attacks. Device. (Deflection Screen on belt.) Flight (3): x2 pace. Device. (Rocket Boots.) Gifted (2): Ignore –2 penalty when making unskilled rolls. Heightened Senses (3): Device. Perception. Spatial Sense. (Tinted Goggles.) Invent (14): Mimic other powers by invention. Sidekick (5) (Robot of your own design..) Super Attribute (6): Not Today. (Smarts.) Uncanny Reflexes (7): -4 to hit. Device. (Ear bud that monitors incoming attacks.) Name: S.P.R.O.K.E.T. Concept: Side Kick Attributes: Agility d6, Smarts d4, Spirit d4, Strength d10, Vigor d10 Skills: Fighting d10, Notice d6+2, Shooting d10 Charisma: 0; Pace: 6; Parry: 10; Toughness: 19 (12) Hindrances: Big Mouth, Dependency, Loyal Edges: Alertness, Arcane Background (Super Powers) Gear: None Super Powers:Armor (6): +12 to armor Attack, Melee (10): STR+4d6. Heavy Weapon. Armor Piercing. Broadcast (2): The hero can tap into radio and television broadcasts as long as there’s a connection to the network within one mile. Construct (8): +2 to recover from being Shaken; doesn’t breathe; immune to disease and poison; ignores one level of wound penalties. Parry (4): +3 to Parry. Protector.
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