Post by Rigil Kent on May 30, 2015 0:52:48 GMT -6
Kenrick (LG human male Knight 1)
I am combining original Kenrick with Jon Snow (because honestly, can he get more generic?)
- Born to a lady-in-waiting serving under Lord Stagwood, though she "died in childbirth." He was told that his father was a warrior of high birth who died before he was born.
- Raised by Lord Stagwood (who is a Stannis-equivalent) thus explaining why PC Lawful.
- Raised as a man-at-arms
- While practicing the time-honored post-battle tradition of looting, finding little (late to the scene), encountered a magnificent horse; rode it back, intending to sell/trade the horse, probably for some ale & whores. Horse refused to leave him, & got him in trouble with whomever he tried to pawn him off to.
- Gave up trying to get rid of the horse
when no one in Stagwood ranks was willing to even feed the damned thing - During [the Battle], while attempting to convey information to Lord Stagwood, Magnus decided to lead a reckless charge against Kenrick's express orders to the contrary; charge turned the tide of battle.
- Kenrick awarded with knighthood, all the while insisting that he had nothing to do with it, and the horse should be the one knighted; still refers to him as "Sir" Magnus (or more often, "His Majesty," when he insists on having things his way)
- Magnus still gets him into trouble
- Recently departed Stagwood lands
- TROPE: Secret Legacy - Probably actually a Drakeburn (Targaryen) bastard? - ADDENDUM: Bastard half-brother of Aria Starkweather. Change to Strong Family Resemblance for his father?
- TROPE: Will Not Tell a Lie
- TROPES: Knight in Shining Armor
- TROPES: I totally want the Standard Hero Reward ... mostly.
- TROPES: Accidental Marriage could be amusing. Might even be part of the above. Could lead to Perfectly Arranged Marriage depending on character involved?
- TROPES: Totally want Living Legend down the road.
- AMBITION: Obtain wealth so he can afford to enter the coming Grand Tournament.
- QUOTE: 'Tis always easier to make a friend before blood has been shed.
Male Human Knight 1
LN Medium Humanoid
Init +1; Listen +0, Spot +0
Languages Common, Dwarven, Imperial (Marisu)
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AC 18, touch 12, flat-footed 17
. . (+1 Dex, +4 armor, +2 shield)
hp 16 (1d12+4)
Fort +5, Ref +2, Will +3
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Speed 20ft.
Melee weapon Lance +4 (1d8+4) and
. . Shield Bash +4 (1d4+3) and
. . Unarmed Strike +4 (1d3+3) and
. . Warhammer +4 (1d8+3)
Ranged weapon Shortbow +2 (1d6)
Space 5 ft.; Reach 5 ft.
Base Atk +1; Grp +4
Combat Gear Gauntlet (from Armor), Lance, Scale Mail, Shield Bash, Shield, Heavy Wooden, Shortbow, Unarmed Strike, Warhammer
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Abilities Str 16 Dex 13 Con 18 Int 14 Wis 10 Cha 15
SQ Fighting Challenge +1 (Ex), Knight's Challenge, Knights Code, Subtype - Human, Type - Humanoid
Feats Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Luck of Heroes, Martial Weapon Proficiency - All, Shield Proficiency, Simple Weapon Proficiency - All, Wild Cohort
Skills Balance -5, Bluff +1, Climb -3, Diplomacy +6, Escape Artist -5, Gather Information +3, Handle Animal +4, Hide -5, Intimidate +1, Jump -7, Knowledge: History +3, Knowledge: Nobility & Royalty +6, Move Silently -5, Ride +5, Sense Motive -1, Swim -9
Possessions combat gear plus Explorer's Outfit (Free), Money, Pouch, belt (3 @ 2.04 lbs), Sunrod
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Fighting Challenge +1 (Ex) Swift; Gain morale bon on Will, att and dam vs 1 foe, lasts 5+ Cha bon rds
Knight's Challenge Manipulate enemy egos to use special abilities
Knights Code May not gain flank bonus, attack flat-footed foe, or deal lethal dam to helpless
Subtype - Human Subtype for a set of humanoids who do not share a common language.
Type - Humanoid Unless otherwise noted humanoids have these features.
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Contents copyright Wizards of the Coast, Inc. 'd20 System' is a trademark of Wizards of the Coast, Inc. and is used with permission.
SIR MAGNUS CR 2
Male Animal, Warhorse (Heavy) (Animal, Warhorse (Heavy) +4)
TN Large Humanoid
Init +1; Senses Low-Light Vision, Scent (Ex); Listen +5, Spot +4
Languages
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AC 15, touch 10, flat-footed 14
. . (-1 size, +1 Dex, +1 armor)
hp 30 (4d8+12)
Fort +7, Ref +5, Will +2
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Speed 50ft.
Melee weapon Bite (Animal, Warhorse (Heavy)) +1 (1d4+2) and
. . Hooves x2 (Animal, Warhorse (Heavy)) +6 x2 (1d6+4) and
. . Unarmed Strike +6 (1d4+4)
Space 10 ft.; Reach 5 ft.
Base Atk +2; Grp +11
Combat Gear Bite (Animal, Warhorse (Heavy)), Hooves x2 (Animal, Warhorse (Heavy)), Padded, Unarmed Strike
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Abilities Str 18 Dex 13 Con 17 Int 2 Wis 13 Cha 6
SQ Endurance, Run, Type - Animal
Feats Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Endurance, Run
Skills Hide -3, Jump +12, Listen +5, Spot +4
Possessions combat gear plus Backpack (12 @ 14 lbs), Bedroll, Flint and steel, Money, Rations, trail (per day), Rope, hempen (50 ft.), Saddle (Military), Saddlebags (1 @ 10 lbs), Waterskin
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Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Run You run faster than normal.
Scent (Ex) Detect creatures within 15+ ft & follow tracks by sense of smell.
Type - Animal Unless otherwise noted animals have these features.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at www.wolflair.com
Contents copyright Wizards of the Coast, Inc. 'd20 System' is a trademark of Wizards of the Coast, Inc. and is used with permission.