Post by Magman on Jun 5, 2015 22:21:23 GMT -6
ALLANON CR 1
Male Human Druid 1
TN Medium Humanoid
Init +2; Listen +5, Spot +5
Languages Common, Druidic, Dwarven, Elven, Goblin
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AC 15, touch 12, flat-footed 13
(+2 Dex, +3 armor)
hp 10 (1d8+2)
Fort +4, Ref +2, Will +5
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Speed 20ft.
Melee weapon Spear +1 (1d8+1) and
Unarmed Strike +1 (1d3+1)
Ranged weapon Sling +2 (1d4+1)
Space 5 ft.; Reach 5 ft.
Base Atk +0; Grp +1
Combat Gear Bullets, Sling, Hide, Sling, Spear, Unarmed Strike
Druid Spells Prepared (CL 1, +1 melee touch, +2 ranged touch):
1 (DC 14, 2/day) - Entangle, Shillelagh
0 (DC 13, 3/day) - Detect Magic, Flare, Read Magic
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Abilities Str 12 Dex 14 Con 15 Int 16 Wis 17 Cha 15
SQ Combat Casting, Link (Ex), Nature Sense (Ex), Share Spells (Ex), Track, Wild Empathy +3 (Ex)
Feats Armor Proficiency (Light), Armor Proficiency (Medium), Combat Casting, Druid Weapon Proficiencies, Shield Proficiency, Track
Skills Balance -1, Climb -2, Concentration +6, Diplomacy +6, Escape Artist -1, Handle Animal +6, Heal +5, Hide -1, Jump -8, Listen +5, Move Silently -1, Ride +3, Search +4, Sense Motive +4, Spellcraft +5, Spot +5, Survival +9, Swim -4, Use Rope +3
Possessions combat gear plus Backpack (9 @ 15 lbs), Bedroll, Caltrops, Candle, Case, map or scroll (empty), Explorer's Outfit (Free), Flint and steel, Holly and mistletoe, Money, Pouch, belt (3 @ 6 lbs), Pouch, belt (6 @ 0.5 lbs), Rations, trail (per day), Rope, silk (50 ft.), Signal whistle, Spade or shovel, Tindertwig, Torch, Waterskin
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Combat Casting +4 to Concentration checks to cast while on the defensive.
Link (Ex) You have a link with your Animal Companion.
Nature Sense (Ex) +2 to Knowledge (Nature) and Survival checks.
Share Spells (Ex) Spells cast on you can also affect your Companion, if it's within 5 feet.
Track You can track opponents.
Wild Empathy +3 (Ex) Improve the atttitude of an animal, as if using Diplomacy.
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SPOT CR 1/2
Male Badger (Badger +1)
TN Small Humanoid
Init +3; Senses Low-Light Vision, Scent (Ex); Listen +3, Spot +3
Languages
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AC 15, touch 14, flat-footed 12
(+1 size, +3 Dex)
hp 6 (1d8+2)
Fort +4, Ref +5, Will +1
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Speed 30ft.Burrowing (10 feet)
Melee weapon Bite (Badger) -1 (1d3-1) and
Claw x2 (Badger) +4 x2 (1d2-1) and
Unarmed Strike +4 (1d2-1)
Space 5 ft.; Reach 5 ft.
Base Atk +1; Grp -5
Combat Gear Bite (Badger), Claw x2 (Badger), Unarmed Strike
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Abilities Str 8 Dex 17 Con 15 Int 2 Wis 12 Cha 6
SQ Rage (Ex), Track
Feats Agile, Track, Weapon Finesse
Skills Balance +5, Escape Artist +9, Hide +7, Listen +3, Spot +3
Possessions combat gear plus Money
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Burrowing (10 feet) You have a Burrow speed.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Rage (Ex) Berserk once wounded: +4 Str, +4 Con, -2 AC.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Track You can track opponents.