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Post by Gigermann on Jul 27, 2015 9:07:07 GMT -6
The question here (currently) isn't about individual characters' Ambition, but the nature of the reward for completion.
Thus far, I think a regular Bonus Feat is a bit much as a reward for a smaller/shorter-term Ambition, though it's probably appropriate for bigger ones. I'd say a Bonus Feat is probably the upper end of the scale. But what about the smaller end? Could just go with a skill bump or somesuch—which is effectively what you get with most of the Background/Regional Feats, and is in keeping with the usual rewards in CK2. The reward won't be monetary—the money-fairies aren't going to show up and hand you a bag of gold. Magic items, similarly, would be a bit too arbitrary that way. XP bonus is possible and reasonable, but I don't see what real benefit you get out of leveling a bit faster than everyone else. Anybody have any other ideas?
I have decided to make Level-Up the cool-down period for changing Ambitions, and a/the checkpoint for completion status.
In all cases, we'll come up with a very specific "victory condition" that you can push toward, so it's very clear when success has occurred. This will probably vary between individuals.
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Post by LabRat on Jul 27, 2015 11:03:49 GMT -6
The first thing that came to my mind for the smaller goals are skill points, with a potential customized bonus feat after you ambition was achieved. However, I would think there could be other ways in terms of roleplaying that could be beneficial. Granted we shouldn't be handed a big bag of gold, but maybe a small goal involves a positive relationship with a merchant and so he is willing to give you a discount. Maybe relationships fostered while achieving the minor goal would opens some doors that would otherwise be closed- like special quests for magic items, or knowledge about a building layout. Granted these are less concrete rewards, but if you are able to achieve one of your smaller Ambitions, it would be a way to make things more interesting instead of "Here have 2 extra skill points in Bluff".
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Post by Gigermann on Jul 27, 2015 12:34:01 GMT -6
but maybe a small goal involves a positive relationship with a merchant and so he is willing to give you a discount… And this is precisely where I would go if it were GURPS, since there are specific Traits that cover this sort of thing. D&D doesn't really have that—which isn't to say it can't be done, but I'm looking for something more "concrete," something you can put on your character sheet. With D&D, you have Feats/Abilities, Skills, Attributes and Gear. I'm not aware of any "economic" or "social" Feats/Abilities—maybe I've missed them, though. The idea of doing Skill-Points (or Feats that do the same thing) is based on the CK2 source, so it's a natural leaning.
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Post by Rigil Kent on Jul 27, 2015 12:46:17 GMT -6
I'm not aware of any "economic" or "social" Feats/Abilities The below immediately come to mind in terms of "social" feats. Deceitful [General] Benefit You get a +2 bonus on all Disguise checks and Forgery checks. Investigator [General] Benefit You get a +2 bonus on all Gather Information checks and Search checks. Negotiator [General] Benefit You get a +2 bonus on all Diplomacy checks and Sense Motive checks. Persuasive [General] Benefit You get a +2 bonus on all Bluff checks and Intimidate checks. Also, there are the Traits which might work but they have drawbacks so they might not work. Have you reviewed any of the Variant Campaign Rules? I'm specifically thinking of Contacts and Reputation...
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Post by Rigil Kent on Jul 27, 2015 12:55:28 GMT -6
Might it also help to plugin the CK2 Ambitions you're thinking of, Giger? Me, you, and Magman have plyed CK2 but Labrat and WxMAN haven't so they're probably unfamiliar with the mechanic...
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Post by Gigermann on Jul 27, 2015 14:51:54 GMT -6
Might it also help to plugin the CK2 Ambitions you're thinking of, Giger? Me, you, and Magman have plyed CK2 but Labrat and WxMAN haven't so they're probably unfamiliar with the mechanic... Like so?
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Post by Gigermann on Jul 28, 2015 9:34:28 GMT -6
So far we have:
Kenrick, Enter Tourney: goal and completion are easy enough to figure—enter the tourney—though ways to make that happen will vary. Benefits: Unknown (except the GM will be helping it along). Rewards: Unknown (aside from the obvious)—free Cohort (squire) maybe?
Aria, Regain Lands: goal and completion are simple enough—re-occupy the ancestral home by whatever means. Benefits: Unknown (except the GM will be helping it along). Rewards: Unknown (aside from the obvious)—maybe Leadership Feat (focused on servants, etc.) for free?
There's also Continue Lineage, which requires her to either secure a matrilineal marriage to herself, or discover and legitimize a new male inheritor.
Allanon, Gain Epithet: goal is simple, but how does one know when one has gained a "real" nickname?—I suppose the character doesn't need to know. Then there's the matter of how to adjudicate that; we've discussed it, and we're still fine-tuning that. Benefits: Unknown. Rewards: Unknown (but I suspect it'd be a Reputation bonus of some kind).
FYI, by "Benefit," I mean what you get out of having the Ambition while you're working on it.
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Post by Rigil Kent on Jul 28, 2015 10:20:57 GMT -6
Kenrick, Enter Tourney: goal and completion are easy enough to figure—enter the tourney—though ways to make that happen will vary. Benefits: Unknown (except the GM will be helping it along). Rewards: Unknown (aside from the obvious)—free Cohort (squire) maybe? Might consider Apprenticeship/Mentorship in DMG II p175 with the option of the character in question becoming an actual cohort should PC pick up Leadership.
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