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Post by Rigil Kent on May 9, 2018 11:23:28 GMT -6
L5R Player Interest: Moderate to High (7 out of 10) Reasoning: It's a new system and I personally love the idea of an entire group basically being paladins. In fact, I ran something like that in 2E with at least three of the players who may be present (Daniel, Mark & Mike) but that was a loooong time ago.
Fallout Player Interest: Low to Moderate (4 out of 10) Reasoning: I don't much like the Savage Worlds system, but I generally like the Fallout universe (despite not being a big post-apocalyptic fan) so I'm willing to give this a try.
Noir Cyberpunk Player Interest: Moderate to High (7 out of 10) Reasoning: This simply sounds interesting to me.
Tyranny of Dragons Player Interest: Moderate (6 out of 10) Reasoning: From what I've seen, 5E is fairly solid and we didn't quite get enough of a taste of it with the previous run. So I'm definitely at least interested in this.
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Post by Gigermann on May 9, 2018 14:22:22 GMT -6
CyberNoir is kinda growing on me, though:
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Post by Rigil Kent on May 9, 2018 14:44:00 GMT -6
I remember threatening to play a Writer in the Shadowrun game on Saturday and then trying to do the recaps as Noir Thriller chapters, except in that setting.
Heck, I may try that anyway if we go there.
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Post by Gigermann on May 9, 2018 14:51:30 GMT -6
It'd be really easy to port over the "Noir" stuff to the Autoduel game if it comes to that.
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Post by WxMAN on May 9, 2018 20:38:15 GMT -6
It'd be really easy to port over the "Noir" stuff to the Autoduel game if it comes to that. Erhm... I'm not sure how well "post apocalyptic murder cars" and "hard boiled investigating" mash up? I ran something like that in 2E with at least three of the players who may be present (Daniel, Mark & Mike) This is part of where my concern stems from... L5R is not "D&D but in Feudal Japan"... there is a (kinda) joke in that half of the game is conversations about bowing (as in how low to bow), honor, and tea/sake.... I mean it is an amazing system and setting, but it is definitely a different feel and requires some buy in...
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Post by Gigermann on May 9, 2018 21:27:37 GMT -6
Erhm... I'm not sure how well "post apocalyptic murder cars" and "hard boiled investigating" mash up? You might say the same of cyberware. The chrome/car is just a tool the investigator uses to resolve a conflict. Noir is really about the kind of story you're telling and the attitude. But it probably doesn't work as well with the "sports" angle.
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Post by Gigermann on May 10, 2018 10:28:57 GMT -6
[Moderated]
Apparently we can't have a civil discussion about the whole L5R "ninja" thing. If the GM wants to just drop it, we'll drop it.
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Post by WxMAN on May 10, 2018 10:40:16 GMT -6
I'm officially changing my vote to the games as follows
1. Fallout 2. 5e 3. Cybernoir 4. L5R
It is clear the group as is does not understand L5R's feel or setting and it would be a dumpster fire.
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Post by LabRat on May 10, 2018 10:53:51 GMT -6
[Moderated] Apparently we can't have a civil discussion about the whole L5R "ninja" thing. If the GM wants to just drop it, we'll drop it. I will discuss this with you through PM once I get the chance.
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Post by Gigermann on May 10, 2018 11:06:04 GMT -6
I will discuss this with you through PM once I get the chance. Unless you want to discuss how it can work because you want it to, it's probably better just to let it go.
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Post by Rigil Kent on May 10, 2018 14:57:56 GMT -6
To shift the current debate very slightly while simultaneously doing the same sort of thing LabRat did, specifically "What's Next for Rigil as GM?" Please note that I am not blaming anyone or anything like that. Just stating facts as we know it. Right now, I'm still running Traveller on Saturday - I hit session 15 this week - and following this particular adventure (which probably has 2, maybe 3 sessions left), I'm at least planning on one more (probably 4 or so sessions) before taking a break to let someone else run (unless someone declares that they want to run something in the interim.) So at the very least, I'm probably 2 months or so from being available to run on Fridays ... which puts us around August. (Holy frak. Really?) Regarding Fridays, before I begin, a word on where my head-space is regarding "Red Sky." I really like the game and the characters, but the problem with it is that it is intended to be a very character-centric story (which matches with my general "Storyteller" preferences as GM) and put simply ... well, we've had an attendance issue that kills the groove. I totally get that life happens and I'm not blaming anyone - right now, I think we've got three players in school, one dealing with MIL illness issues, and one (who hasn't truly joined yet) in the middle of a move, so naturally we're going to encounter this kind of stuff, but Red Sky is not a game that easily handles unexpected absences well. Case-in-point: the previous volume (Six: Clean Slate) had one player drop out entirely due to school; in 6.01, 2 players were late due to circumstances out of their control; we had to skip a week for 6.02 due to one player being stuck at work and another missing the week; we skipped another week for 6.03 because two players were down; 6.04 was down a player due to work so I had to reshuffle; 6.05 was down a player due to illness (which complicated a firefight rather badly); and then, because my groove had been all messed up throughout due to misses and skipped weeks, I botched 6.06 rather badly. So yes, I would like to return to it in the future, but, I'll be honest, I'm almost afraid to do so because of the presence-heavy requirements. This is really something I should have taken into account when I first proposed that particular campaign, especially when we saw how bugnuts crazy Volume 3 was (which, admittedly, was run around the already bugnuts crazy end-of-year holiday months.) Volume 7 is intended to have Lee (one of Giger's characters) as the primary focus, so that's fine since he's boring and without much of a life so I know he's going to be there, but everyone else (again, due to circumstances generally out of their control) are hit-and-miss so ... Yeah. That's where my head space is right now. Which leads me to the actual question: what's next? I dunno. Like I said, I'd like to resume Red Sky but the inevitable absences due to RL are invariably going to cause me some heartburn. If Xenocore wasn't already offering the Trek game, I'd contemplate offering to run The Pirates of Drinax, which is a Traveller campaign where the players are privateers hired by the king of Drinax who "hopes this piracy will give him the leverage he needs to restore Drinax to its former glory, and intends for the Travellers to win back all the planets lost over the last two centuries," but having two spaceship-based sci-fi games (since Giger has let me down with not resuming S3M!) could be an issue (plus, I'd probably want to go GURPS, but I know some people like to gripe about that.) And so on... So. Crowdsource it, Rigil. What do you all think with regards to me & GMing? What do you think I shoud concentrate on?
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Post by Gigermann on May 10, 2018 15:16:54 GMT -6
Well, we've got 2×D&D in the queue, 1×GURPS-something, 1×Trek, 1×TBD[L5R?]. Potentially 3×Low-Tech, 2×High Tech. What are we missing? Something else "modern?"
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Post by Rigil Kent on May 10, 2018 15:18:15 GMT -6
Well, Red Sky is sorta "modern" ...
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Post by WxMAN on May 10, 2018 15:52:59 GMT -6
So yes, I would like to return to it in the future, but, I'll be honest, I'm almost afraid to do so because of the presence-heavy requirements. This is really something I should have taken into account when I first proposed that particular campaign, especially when we saw how bugnuts crazy Volume 3 was (which, admittedly, was run around the already bugnuts crazy end-of-year holiday months.) I have 3 semesters left: Summer 2018, Fall 2018 and Spring 2019. Unfortunately, until then my attendance could be interrupted without much notice (see: last month). There isn't much I can do about that - but I am hopeful that the worst part of the program is over, but I'll never really know. Volume 7 is intended to have Lee (one of Giger's characters) as the primary focus I wasn't there, but if I remember right you expressed some disappointment(?) with how last volume went, especially in trying to focus on a single character without sidelining everyone else - and given Giger has 2 characters already, could this throw the spotlight out of balance? having two spaceship-based sci-fi games (since Giger has let me down with not resuming S3M!) could be an issue (plus, I'd probably want to go GURPS, but I know some people like to gripe about that.) Hey, I'm good with 100% spaceship games Plus, we run multiple fantasy games at a time - why not multiple sci-fi? My only problem with GURPS is (1) character creation which y'all have been kind enough to typically help with quite a bit and (2) the rule lookup bog down, there have been times when the game has come to a screeching halt because we need to find one specific rule in one splat book at may or may not grant a bonus point or allows someone to do something super complicated and just killed any kind of momentum. So. Crowdsource it, Rigil. What do you all think with regards to me & GMing? What do you think I should concentrate on? Right now, I am completely burned out on the normal stuff - it is likely just leftover stress from school - but I'm honestly more interested in different systems and stuff. Luckily for GenCon I've got 11 new systems to try out which should be fun. I think you know all of us well enough to know our preference as far as taste and what will and won't work - which is the lame excuse way of saying "run what you want to run because a game a GM is exited to run is always better than a game a GM is running to appease the players.
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Post by WxMAN on May 10, 2018 16:23:06 GMT -6
Unless you want to discuss how it can work because you want it to, it's probably better just to let it go. Alright, let's try this angle: You want to play a ninja. Can you explain - using specific L5R rules and setting information: - How a ninja would infiltrate a group of samurai? Why a PC would not immediately do a roll to determine your honor (which would be very low) and find you out?
- How this ninja would operate without being discovered very quickly within this group of samurai, some of whom could be Kitsuki?
- How this ninja would not have to dump their points into ninjitsu and other dishonorable skills, cutting your effectiveness in every other facet of the game?
- How will you follow the tenets of Bushido or expect the PCs to when things such as sneaking, poison use, etc is considered dishonorable - so every combat could quickly be a problem for either you or us?
- Why we would not kill you the second we find out about your deception, including taking likely an honor hit to each of us at minimum, committing seppuku at worst? Possibly ending the campaign.
Maybe I'm wrong and you know L5R better than me - most people who have real world experience with the system probably do. So if you can answer those questions, again, using specific L5R rules and setting information, I'd be happy to hear it.
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Post by Magman on May 10, 2018 21:39:35 GMT -6
So. Crowdsource it, Rigil. What do you all think with regards to me & GMing? What do you think I should concentrate on? I agree with WxMAN: "run what you want to run because a game a GM is exited to run is always better than a game a GM is running to appease the players. I am going to stay out of the LR5 discussion. I have voted my thoughts already. Well, we've got 2×D&D in the queue, 1×GURPS-something, 1×Trek, 1×TBD[L5R?]. Potentially 3×Low-Tech, 2×High Tech. What are we missing? Something else "modern?" Why does it matter what the the campaign is or how many of this or that is being run we always seem to have a good mix. So LabRat I agree with WxMAN: "run what you want to run because a game a GM is exited to run is always better than a game a GM is running to appease the players. Unfortunately under my current family situation it will be hit or miss for me. That is enough of my little rant.
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Post by Gigermann on May 10, 2018 22:22:09 GMT -6
I just prefer a little variety is all. He asked for ideas. Doesn't need to be a thing What the GM is excited about doesn't matter if the players aren't as well. I have a pile of aborted campaigns as evidence.
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Post by Rigil Kent on May 11, 2018 10:38:09 GMT -6
I have 3 semesters left: Summer 2018, Fall 2018 and Spring 2019. Unfortunately, until then my attendance could be interrupted without much notice (see: last month). There isn't much I can do about that - but I am hopeful that the worst part of the program is over, but I'll never really know. Hey, now. I intentionally avoided identifying anyone because it isn't just one person responsible and it also isn't something that can be avoided - life happens. Those of you with SOs and family have duties and obligations that boring, sad people without lives like me don't have. So I didn't want my comments to sound like I was angry or frustrated or whatever due to the unexpected absences - they are what they are and we just have to roll with the punches. I wasn't there, but if I remember right you expressed some disappointment(?) with how last volume went, especially in trying to focus on a single character without sidelining everyone else - and given Giger has 2 characters already, could this throw the spotlight out of balance? Disappointed probably isn't the correct word, but the right one is escaping at the moment so "disappointed" it is. I was 'disappointed' with that run mostly due to the final session where I got tunnel vision (following a string of bye weeks or missing player(s) due to life happening which slowed my groove) and then didn't factor in character actions/personalities properly. If the 'focus' thing was a problem, it was mostly because both of Giger's characters were active at the same time, which meant he got twice as much "screen-time" as everyone else which is problematic. Originally, that was not going to be the case as Lee wasn't intended to be available for that arc so Giger could concentrate on Jenks, but then I rejiggered some stuff because you were out for school so Lee could be available since the group didn't have a combat fiend - at the time, I still had no idea what Frito was going to play since he only responded in-person. And this isn't intended to side-line any characters: Lee is simply going to be the "star" of the A plot which is the driving narrative of this particular storyline. I still intend on jumping to other characters as normal. The other PCs will have B plots to advance their own storylines and the like, but the driving narrative for "Dead Line" involves Lee primarily (but will obviously include others like Jack & Woo, since they're all OSBI ... for now.) The next volume could be central to Sofia or Jack or Mat or Woo. No sidelining is intended. My only problem with GURPS is (1) character creation which y'all have been kind enough to typically help with quite a bit and (2) the rule lookup bog down, there have been times when the game has come to a screeching halt because we need to find one specific rule in one splat book at may or may not grant a bonus point or allows someone to do something super complicated and just killed any kind of momentum. To be absolutely fair, the rule lookup bog down happens in every system - I well remember running into this sort of thing with D&D and Pathfinder as well; you only really notice it in GURPS because you're often not involved in the lookup because you aren't as familiar with the "splatbooks" and the ruleset so you rely on me or Giger to find the rule. I've tried (with various levels of success and failure) to limit that sort of thing while running, but it is really hard to break bad habits. The system is only as complicated as we make it and, yes, I'll admit that from time-to-time, we have added additional levels of complexity that can slow things down (I seem to recall expressing this worry with the Ritual Path Magic part centered around Sofia (and eventually, Colin as well) since that requires some additional work that can definitely bog things down if those rules are not familiar ... and they're not, but everyone decided to stick with them.) GURPS isn't that complicated. In fact, it's really no more complicated than Pathfinder (which still has rules inside the core book that I find from time-to-time) - you just haven't read through the books and rules as thoroughly as well as relying on Giger or myself knowing or finding the rule in question. This is understandable since your "free" time is centered around school, but the claim that GURPS is overly complicated when compared to something like Pathfinder is inaccurate; hell, we still argue over 'Attacks of Opportunity' being triggered by movement in D&D/PF and if someone decides to Grapple someone, the same bogdown we see in GURPS happens. Ultimately, I blame myself as GM for this - I've relied on Giger too much for the rules stuff myself instead of just making a call, moving on, then looking it up later. I'm guilty of this in the Saturday game as well though there, I rely on more than just Giger. Related but still somewhat tangential: I've honestly given some thought to revising Matias again because of the issues you just expressed; as a guns-guy, he's going to rely on a lot of "I've got a +1 from the laser, +3 Acc of the gun, + this from specialized triggers, + that from muzzle ports, etc." and I'm kind of concerned that it's throwing too much at you when you've pointed out that you're still a GURPS newbie and most definitely not a 'gun nut.' Having the super tricked out gun-fu character is probably only really fun for someone who really likes guns ... Giger actually beat me to it: if the GM is the only one excited about a game, it's going to flop. For a long time, before some of you joined, I was crazy excited about a super-hero game I was intending to run but absolutely no one else cared so ... KER-PLOP. That game (sadly) died. I would love to return to Red Sky but as explicated previously, the absences (which once again, I'm not trying to blame anyone so please do not take it as such) we experience make it tough. This is probably really due to how I've approached it in the past where each volume is intended to emulate a Dresden book because the structure is sort of necessary ... but honestly, I don't know how to go about doing that and maintaining the feel I'd like to go for ... Ah, first world problems, eh?
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Post by LabRat on May 11, 2018 10:50:49 GMT -6
So. Crowdsource it, Rigil. What do you all think with regards to me & GMing? What do you think I shoud concentrate on? I personally love Dresden but I do see your point. I can only comment about my time but I will say that after next week, things should settle down for me. My big project just finished so I'm switching over to a more of a supervisor role as I help students/grad students with the summer research projects, so in terms of work, it shouldn't' be a huge problem. We do have a few weekends in June that we may be gone, but you won't be running then, and then we have GenCon in August. Other than that, I don't foresee anything major to get in the way of attendance. I'm up for a good sci-fi as well. I am a bit burned out on D&D fantasy right now, so if there's more sci-fi in the mix, then I'm cool with it. I don't mind GURPS all that much in terms of playing, with the exception of stopping the game to look up how someone is going to do something. If there's a way we can streamline game play, then all the better. I just am cautious about using GURPS because we are up to 7 people in the group that don't really have a grasp of what all they are doing. So if something bogs, you're going to lose attention, or rounds are going to take forever. Not trying to create waves, I don't mind playing the system, but its something that I think needs to be addressed.
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Post by Rigil Kent on May 11, 2018 10:57:07 GMT -6
I'm up for a good sci-fi as well. I am a bit burned out on D&D fantasy right now, so if there's more sci-fi in the mix, then I'm cool with it. I don't mind GURPS all that much in terms of playing, with the exception of stopping the game to look up how someone is going to do something. If there's a way we can streamline game play, then all the better. I just am cautious about using GURPS because we are up to 7 people in the group that don't really have a grasp of what all they are doing. So if something bogs, you're going to lose attention, or rounds are going to take forever. Not trying to create waves, I don't mind playing the system, but its something that I think needs to be addressed. What's the alternative then? I mean, with regards to a potential sci-fi game? If we don't play GURPS, then we have to use a different system which has all of the usual "congrats, you're using a new system so good luck figuring it all out!" issues.
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Post by LabRat on May 11, 2018 11:17:23 GMT -6
There may not be an alternative. Well there's always an alternative, but there may not be a better alternative. Pointing out a potential pitfall in a system doesn't necessarily mean you have to scrap it and do something else. It was just a point to be mindful of since we now have a larger group. I was writing my response when you posted yours re: N8s comments so I didn't get a chance to read your reply before posting mine. There are always ways to help mitigate bogdown: player agency, time limits for rule lookup, GM discretion, etc.
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Post by WxMAN on May 11, 2018 14:01:27 GMT -6
Hey, now. I intentionally avoided identifying anyone because it isn't just one person responsible....... I would love to return to Red Sky but as explicated previously, the absences (which once again, I'm not trying to blame anyone so please do not take it as such) we experience make it tough. I know, I was keeping everyone abreast as to my schedule as well as expressing my own frustration about it. I feel bad about school and am frustrated enough for myself about how unreliable I am for gaming. Don't worry, I'm not going to take it personal - real life is what it is - I guarantee I'm way more frustrated with myself not being able to game... I just know there isn't anything anyone can do about it until June 2019. I rejiggered some stuff because you were out for school so Lee could be available since the group didn't have a combat fiend - at the time, I still had no idea what Frito was going to play since he only responded in-person. Yeah, I can imagine my bowing out and everything else really put you on the back heal, given how this game is more 'story telling' - sorry about that. To be absolutely fair, the rule lookup bog down happens in every system - I well remember running into this sort of thing with D&D and Pathfinder as well; you only really notice it in GURPS because you're often not involved in the lookup because you aren't as familiar with the "splatbooks" and the ruleset so you rely on me or Giger to find the rule. I completely agree - and this is coming from someone who loves GURPS in theory. I think it is the perfect system... that I haven't been able to sit down and properly learn, which is on me. With D&D/Pathfinder I have enough of a handle on the feel of the system to say "Sure, I'll give that a +1" or whatever and move on quickly whereas with GURPS if I want to do a double back flip then swing from the chandelier and do a hand-stand heel kick with steel toes boots that have a laser sight installed on them... there is probably a rule for every bit of that... but I wouldn't have the confidence in my knowledge of the system to adjudicate that and if someone wants to press the issue, like you said, we'll have to wait on one person to look up each rule that would resolve that move Related but still somewhat tangential: I've honestly given some thought to revising Matias again because of the issues you just expressed; as a guns-guy, he's going to rely on a lot of "I've got a +1 from the laser, +3 Acc of the gun, + this from specialized triggers, + that from muzzle ports, etc." and I'm kind of concerned that it's throwing too much at you when you've pointed out that you're still a GURPS newbie and most definitely not a 'gun nut.' Having the super tricked out gun-fu character is probably only really fun for someone who really likes guns ... Part of this needs to be on me - I've been around long enough and feel that a person is responsible to know the rules that govern their character inside and out so it takes weight off of the GM who already tends to be overloaded already. This wouldn't apply to a brand new system where the GM is kind of introducing the table to, but by now GURPS is not a new system for me so it is important for me to start taking some responsibility here for my own character. Regarding the gun-fu stuff - while it is true I am very (very) ignorant on guns, I know enough about optimizing equations for a desired outcome that I could come to the say build out of a gun that someone who was a 'gun nut' would - but instead of talking about how cool it is that I use a specialized magazine ejector with a slotted trigger (me showing my ignorance by making up crap) on a gun, I would say "oh yeah, I took the specialized magazine ejector to boost my reload speed from 2 rounds to 1 and the slotted trigger allows me to boost accuracy by +1. Different approaches, but I can definitely get enjoyment out of it. Giger actually beat me to it: if the GM is the only one excited about a game, it's going to flop. For a long time, before some of you joined, I was crazy excited about a super-hero game I was intending to run but absolutely no one else cared so ... KER-PLOP. That game (sadly) died. That is actually why I did add in the caveat that you probably understand our likes and dislikes enough to know where some problems may lie with a given game in your head. Take a superhero game, you know my opinion on superheroes - I'm not a huge fan, but I could enjoy a street level campaign with lots of shades of gray, whereas I'm fairly certain that isn't something you would primarily enjoy when thinking superhero game. That is why the caveat of knowing your players was important. If you ask me what game I'd like you to run, I think you could already guess my answer: sci-fi, the harder the better, but that isn't overly helpful to you imho as we'll all probably answer with the type of game each of us individually enjoy most. Whereas if you do something like Labrat did and offer a choice of maybe 3 or 4 system/settings that get you excited and you feel the players could all enjoy knowing their personal preferences and tastes, we'd probably get a lot more mileage out of that.
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Post by Frito-Chilimancer on May 11, 2018 15:19:02 GMT -6
Fallout: 10/10 interested! I love Fallout!!! Dragons: 8, just my preference for high fantasy games. L5R: 6, interested but i will most certainly contribute to it being a dumpster fire because i never tire of an overly ridiculous japanese accent. Cybernoir: don’t know enough, i think i’d prefer action sci-fi over mystery. I’d play anything with you all, though, I’ve enjoyed hanging out quite a bit 😛
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Post by LabRat on May 12, 2018 9:46:12 GMT -6
So thanks for all of your responses. I am going to declare Fallout the winner as it was a pretty strong condenter throughout (unless there aren't any huge objectuons) I have some pretty fun ideas by way of story so i hope we will have a good time. So once CAPM is done, I'll get started on that next week.
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Post by Gigermann on May 12, 2018 11:23:19 GMT -6
So thanks for all of your responses. I am going to declare Fallout the winner as it was a pretty strong condenter throughout (unless there aren't any huge objectuons) I have some pretty fun ideas by way of story so i hope we will have a good time. So once CAPM is done, I'll get started on that next week. You might be able to get away with using a different system, like Fate or Gumshoe. Most have played SW, but not a lot of it. It's going to be a bit unfamiliar whichever is used, so you can get away with something more interesting. On the other hand, if you can find some pre-worked Fallout material for a system, you should probably favor that. (There is Fallout material for GURPS 4e, but I suspect that's a bit more complicated than you want.) Side note: since I'm backing out for a while, I can potentially be available to help out.
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Post by Rigil Kent on May 12, 2018 12:34:21 GMT -6
So thanks for all of your responses. I am going to declare Fallout the winner as it was a pretty strong condenter throughout (unless there aren't any huge objectuons) I have some pretty fun ideas by way of story so i hope we will have a good time. So once CAPM is done, I'll get started on that next week. You might be able to get away with using a different system, like Fate or Gumshoe. Oh, I like that idea. And if we go with default Fate, my Hero Labs supports that. Not so sure about Gumshoe. Either way, I personally prefer both of those to SvgWrlds...
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Post by WxMAN on May 12, 2018 16:24:05 GMT -6
I'm curious as to why y'all don't care for Savage Worlds? I've only played it a few times and it seemed fine to be - never done fate or gumshoe though either
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Post by LabRat on May 12, 2018 18:41:27 GMT -6
I would be interested in the answer as well so I can take it into consideration when finalizing a system. There are some I want to look into to see what would be the best fit. I will admit, GURPS is pretty ideal but I think I'm setting myself up for failure if I were to take it on. Plus a few members of the group really don't care for it, and I don't know if I'm good enough to overcome playing an unloved system based on the story alone.
If anyone else wants to chime in with system preferences then feel free as I welcome your input.
Also I forgot to mention that while I think Fallout is going to be a blast, I am keeping CyberNoir in the cue as it is something I want to do eventually. That way we can try out gumshoe as well and see if you guys like it. I am a complete Pelgrane Press fangirl so Id like to share some of it with you.
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Post by Gigermann on May 12, 2018 20:28:38 GMT -6
FWIW, the issues with SW that I recall having: - Poor shadow of the unique system that it came from (which only those that played original Deadlands care about)
- Wannabe D&D/D20—so why not use that?
- A bunch of "playable abstractions" that result in WTF momenents (esp. regarding firearms)
- We don't understand it well enough to make best use of it
It worked out well enough for Trek. It could probably work out well enough for Fallout, but so could something else. I mentioned the others because I know those systems "interest" people, and might be worth the experiment. And you've not run any of them anyway. Cortex would probably be good, also. D20 Modern is another—which might be the closest to what you know. I'd tell a GM to run using the system they know best. Since you don't really know any of them (but D&D), it's wide open.
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Post by Magman on May 13, 2018 0:18:09 GMT -6
I think that Savage Worlds would work well as would the Cortex system with which was used for Firefly RPG. Which I ran for a short period.
There is also a D20 system which I have read about and is a post apocalyptic world and that is Gamma World. It takes place after a nuclear war and was last updated in 2010.
What I have seen on Gumshoe it's more about an investigative game.
I am good with whatever system you use.
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