Post by Magman on Oct 9, 2020 17:53:48 GMT -6
Walker Rangers
Thomas Wolny CR 6
XP 2,400
Male human (Taldan) rogue 7
CG Medium humanoid (human)
Init +8; Senses Perception +9 (+13 to hear conversation or find concealed object)
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Defense
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AC 19, touch 16, flat-footed 14 (+3 armor, +1 deflection, +4 Dex, +1 dodge)
hp 50 (7d8+7)
Fort +3, Ref +10, Will +3
Defensive Abilities evasion, trap sense +2, uncanny dodge
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Offense
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Speed 30 ft.
Melee dagger +6 (1d4+1/19-20) or
mwk short sword +7 (1d6+1/19-20)
Ranged mwk composite shortbow +10 (1d6+1/×3)
Special Attacks sneak attack +4d6
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Statistics
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Str 13, Dex 18, Con 10, Int 12, Wis 10, Cha 13
Base Atk +5; CMB +9; CMD 22
Feats Agile Maneuvers, Animal Ally, Dodge, Improved Initiative, Nature Soul
Skills Acrobatics +12, Appraise +5, Bluff +7, Craft (locks) +6, Diplomacy +10, Disable Device +12, Disguise +5, Escape Artist +11, Intimidate +5, Knowledge (local) +9, Linguistics +6, Perception +9 (+13 to hear conversation or find concealed object), Profession (gambler) +7, Sense Motive +7, Sleight of Hand +10, Stealth +14, Survival +8, Swim +5, Use Magic Device +7
Languages Common, Elven, Halfling, Kelish
SQ rogue talents (camouflage[APG], canny observer[APG], fast stealth), trapfinding +3
Combat Gear caltrops; Other Gear mwk studded leather, dagger, mwk composite shortbow (+1 Str), mwk short sword, cloak of resistance +1, ring of protection +1, belt pouch, belt pouch, explorer's outfit, fishhook, flint and steel, silent whistle[APG], thieves' tools, twine (50')[APG], whetstone, light horse, bear trap, bedroll, bit and bridle, everburning torch, feed (per day), fishing net, mwk manacles, riding saddle, saddlebags, silk rope (50 ft.), torch, waterskin, potion of cure serious, 399 gp, 5 sp, 9 cp
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Camouflage (1/day) (Ex) Craft camouflage from foliage for +4 stealth until ruined by acid, fire, or cold attack.
Canny Observer (Ex) +4 Perception to overhear conversations or find concealed or secret objects.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fast Stealth (Ex) Move at full speed while using the Stealth skill at no penalty.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Sneak Attack +4d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trap Sense +2 (Ex) +2 bonus on reflex saves and AC against traps.
Trapfinding +3 Gain a bonus to find or disable traps, including magical ones.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.
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Animal Companion CR –
Wolf
N Medium animal
Init +3; Senses low-light vision, scent; Perception +6
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Defense
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AC 18, touch 14, flat-footed 14 (+3 Dex, +1 dodge, +4 natural)
hp 32 (4d8+8)
Fort +6, Ref +7, Will +2
Defensive Abilities evasion
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Offense
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Speed 50 ft.
Melee bite +5 (1d6+3 plus trip)
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Statistics
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Str 14, Dex 16, Con 15, Int 2, Wis 12, Cha 6
Base Atk +3; CMB +5; CMD 19 (23 vs. trip)
Feats Dodge, Stealthy
Tricks Attack, Come, Defend, Guard, Heel, Seek, Stay, Track
Skills Acrobatics +3 (+11 to jump), Escape Artist +5, Perception +6, Stealth +10, Survival +1 (+5 when tracking by scent); Racial Modifiers +4 Survival when tracking by scent
SQ attack, come, defend, guard, heel, seek, stay, track
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Special Abilities
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Attack [Trick] The animal will attack on command.
Come [Trick] The animal will come to you on command.
Defend [Trick] The animal will defend you.
Evasion (Ex) No damage on successful reflex save.
Guard [Trick] The animal stays in place and prevents others from approaching.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Stay [Trick] The animal will stay where it is.
Track [Trick] The animal will track a scent.
Trip: Bite (Ex) You can make a trip attempt on a successful attack.
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Horse, light CR –
Horse (Pathfinder RPG Bestiary 177)
N Large animal
Init +2; Senses low-light vision, scent; Perception +6
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Defense
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AC 11, touch 11, flat-footed 9 (+2 Dex, -1 size)
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1
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Offense
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Speed 50 ft.
Melee 2 hooves -2 (1d4+1)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Endurance, Run
Tricks Come, Heel, Riding, Stay
Skills Acrobatics +2 (+6 to jump with a running start, +10 to jump), Perception +6
SQ docile, riding
Other Gear bear trap[APG], bedroll, bit and bridle, everburning torch, feed (per day) (5), fishing net, mwk manacles, riding saddle, saddlebags, silk rope (50 ft.), torch (3), waterskin
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Special Abilities
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Docile This animal's natural attacks are treated as secondary unless it is trained to fight.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Riding [Trick] The animal has been trained to bear a rider.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Thomas Wolny CR 6
XP 2,400
Male human (Taldan) rogue 7
CG Medium humanoid (human)
Init +8; Senses Perception +9 (+13 to hear conversation or find concealed object)
--------------------
Defense
--------------------
AC 19, touch 16, flat-footed 14 (+3 armor, +1 deflection, +4 Dex, +1 dodge)
hp 50 (7d8+7)
Fort +3, Ref +10, Will +3
Defensive Abilities evasion, trap sense +2, uncanny dodge
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +6 (1d4+1/19-20) or
mwk short sword +7 (1d6+1/19-20)
Ranged mwk composite shortbow +10 (1d6+1/×3)
Special Attacks sneak attack +4d6
--------------------
Statistics
--------------------
Str 13, Dex 18, Con 10, Int 12, Wis 10, Cha 13
Base Atk +5; CMB +9; CMD 22
Feats Agile Maneuvers, Animal Ally, Dodge, Improved Initiative, Nature Soul
Skills Acrobatics +12, Appraise +5, Bluff +7, Craft (locks) +6, Diplomacy +10, Disable Device +12, Disguise +5, Escape Artist +11, Intimidate +5, Knowledge (local) +9, Linguistics +6, Perception +9 (+13 to hear conversation or find concealed object), Profession (gambler) +7, Sense Motive +7, Sleight of Hand +10, Stealth +14, Survival +8, Swim +5, Use Magic Device +7
Languages Common, Elven, Halfling, Kelish
SQ rogue talents (camouflage[APG], canny observer[APG], fast stealth), trapfinding +3
Combat Gear caltrops; Other Gear mwk studded leather, dagger, mwk composite shortbow (+1 Str), mwk short sword, cloak of resistance +1, ring of protection +1, belt pouch, belt pouch, explorer's outfit, fishhook, flint and steel, silent whistle[APG], thieves' tools, twine (50')[APG], whetstone, light horse, bear trap, bedroll, bit and bridle, everburning torch, feed (per day), fishing net, mwk manacles, riding saddle, saddlebags, silk rope (50 ft.), torch, waterskin, potion of cure serious, 399 gp, 5 sp, 9 cp
--------------------
Special Abilities
--------------------
Agile Maneuvers Use DEX instead of STR for CMB
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Camouflage (1/day) (Ex) Craft camouflage from foliage for +4 stealth until ruined by acid, fire, or cold attack.
Canny Observer (Ex) +4 Perception to overhear conversations or find concealed or secret objects.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fast Stealth (Ex) Move at full speed while using the Stealth skill at no penalty.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Sneak Attack +4d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trap Sense +2 (Ex) +2 bonus on reflex saves and AC against traps.
Trapfinding +3 Gain a bonus to find or disable traps, including magical ones.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.
--------------------
Animal Companion CR –
Wolf
N Medium animal
Init +3; Senses low-light vision, scent; Perception +6
--------------------
Defense
--------------------
AC 18, touch 14, flat-footed 14 (+3 Dex, +1 dodge, +4 natural)
hp 32 (4d8+8)
Fort +6, Ref +7, Will +2
Defensive Abilities evasion
--------------------
Offense
--------------------
Speed 50 ft.
Melee bite +5 (1d6+3 plus trip)
--------------------
Statistics
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Str 14, Dex 16, Con 15, Int 2, Wis 12, Cha 6
Base Atk +3; CMB +5; CMD 19 (23 vs. trip)
Feats Dodge, Stealthy
Tricks Attack, Come, Defend, Guard, Heel, Seek, Stay, Track
Skills Acrobatics +3 (+11 to jump), Escape Artist +5, Perception +6, Stealth +10, Survival +1 (+5 when tracking by scent); Racial Modifiers +4 Survival when tracking by scent
SQ attack, come, defend, guard, heel, seek, stay, track
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Special Abilities
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Attack [Trick] The animal will attack on command.
Come [Trick] The animal will come to you on command.
Defend [Trick] The animal will defend you.
Evasion (Ex) No damage on successful reflex save.
Guard [Trick] The animal stays in place and prevents others from approaching.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Stay [Trick] The animal will stay where it is.
Track [Trick] The animal will track a scent.
Trip: Bite (Ex) You can make a trip attempt on a successful attack.
--------------------
Horse, light CR –
Horse (Pathfinder RPG Bestiary 177)
N Large animal
Init +2; Senses low-light vision, scent; Perception +6
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 9 (+2 Dex, -1 size)
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1
--------------------
Offense
--------------------
Speed 50 ft.
Melee 2 hooves -2 (1d4+1)
Space 10 ft.; Reach 5 ft.
--------------------
Statistics
--------------------
Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Endurance, Run
Tricks Come, Heel, Riding, Stay
Skills Acrobatics +2 (+6 to jump with a running start, +10 to jump), Perception +6
SQ docile, riding
Other Gear bear trap[APG], bedroll, bit and bridle, everburning torch, feed (per day) (5), fishing net, mwk manacles, riding saddle, saddlebags, silk rope (50 ft.), torch (3), waterskin
--------------------
Special Abilities
--------------------
Docile This animal's natural attacks are treated as secondary unless it is trained to fight.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Riding [Trick] The animal has been trained to bear a rider.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.