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Post by Rigil Kent on Mar 17, 2011 11:49:36 GMT -6
To all players: list three things you want your character to accomplish. If at all possible, try to state more than "Make money" or something vague like that. I plan to use these ideas to craft future plots and adventures.
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Post by Gigermann on Mar 17, 2011 12:21:00 GMT -6
8T33:- (Character) Procreation (as discussed)
- (Character) Confront his maker(s), in an attempt to understand himself
- (Player) Uncover "secret info," and confront (and/or topple) his former employer with it
Still working…
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Post by WxMAN on Mar 17, 2011 15:02:57 GMT -6
No-Bark- Expose "the conspiracy" before it is too late
- Return to the planet he was stranded on and 'payback' his captors
- Reinstate the galactic government as it was before the corruption took hold - with more safeties in place to prevent the corruption again
Though No-Bark is also a bit... off.... so his goals are kind of fluid and you had previously talked about having an alternate plot/adventures involving his clone heritage
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Post by Magman on Mar 17, 2011 19:25:04 GMT -6
Brody Bric#1-captain the boat #2-Settle things with my dear ol step dad (it's not like old wounds heal with time, these run deep) #3-Try and settle things with the Desilijic Hutt clan for better or worse. um settling things with other people seems to be my theme
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Post by thedefiantbudah on Mar 17, 2011 19:55:58 GMT -6
1 - to find my sister 2 - to make "my" ship run better than any other 3 - to maybe someday go "legit" and open a shop
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Post by LabRat on Mar 18, 2011 11:41:42 GMT -6
1) Re-instate Tesla's place as syndicate leader 2) Kill Maison Ruellis and those loyal to him...you know, system purge 3) Once established, expand the wolves' operations, gain some street cred, and try to bring it to the next echelon of influence
Personal Goals off the record:
1. to be awesome 2. to leave no table un-kicked-over 3. to suffer no fools 4. Find a Bantha, name it Bubbles
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Post by Mike E. on Mar 28, 2011 21:46:33 GMT -6
Short Term: Find a place to eek out a comfortable existence. Be a contributing member of a team that appreciates that contribution.
Long Term: Hunt down and destroy those that enslaved me and regain all of my Jagganath Points.
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Post by Rigil Kent on Mar 30, 2011 11:14:41 GMT -6
I don't get the "Jagganath Points" reference ... although it might be due to my head cold.
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Post by Mike E. on Mar 30, 2011 16:55:00 GMT -6
Trandoshan god is known as The Scorekeeper. Jagganath Points are aquired whenever a doshan does a deed worthy of them. Whenever a trandoshan is captured in battle, his points are forfeit and set to zero. Only killing the capture will restore all of the points. See starwars.wikia.com/wiki/Scorekeeper
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Post by Rigil Kent on Apr 18, 2011 14:52:13 GMT -6
Follow-up: Do you have your eye on a prestige class? Which one?
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Post by WxMAN on Apr 18, 2011 14:58:49 GMT -6
No-Bark: Medic asap... Force Unleashed: 52
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Post by LabRat on Apr 18, 2011 18:34:37 GMT -6
pfft, do you really need to ask? Here, I'll give you a hint- it starts with a "C" and ends with "RIMELORD"
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Post by zenwolf on Apr 18, 2011 18:55:33 GMT -6
Not really , maybe Ace Pilot? Haven't really looked into it. Though down the road, as he grows into his new role maybe just some levels of noble for leadership type abilities?
So yeah, not really sure yet.
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Post by thedefiantbudah on Apr 18, 2011 23:58:51 GMT -6
gonna have to look into it
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Post by Rigil Kent on May 19, 2011 8:45:19 GMT -6
Similar to previous, but different enough to warrant its own questions.
I've mentioned Loyalty Missions before (e.g., a quest of personal importance for each crew member) but the questions now before you are thus: What is the nature of your character's loyalty mission? Do you have an idea what it will entail?
Addendum: Rather than bonus XP upon completion of this Loyalty Mission, I'm thinking of awarding a bonus "feat" to the character in question to reflect him or her having accomplished a major feat or goal.
I'm also considering having this work in tiers, so you can have an initial loyalty mission, and then another one that is more difficult/in depth, and so on.
Also taking suggestions for what Ondo gets out of these missions although I'm entertaining the option of letting him have one as well.
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Post by LabRat on May 19, 2011 17:12:01 GMT -6
Do you mean having his own feat gained or having his own loyalty mission? I know that this is to build up the relationship between his crew and himself but I don't know if its okay for Ondo to get a feat every time we do a loyalty mission since everyone is going to have to participate anyway and they don't get anything unless its their loyalty mission. Why can't Ondo have his own loyalty mission and then he can get his own feat upon completion? I don't see a problem with a captain going to his crew and saying "hey I need your help in this," It just shows that the strength and dedication it takes for the crew to be successful is a two way street.
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Post by Rigil Kent on May 19, 2011 18:05:06 GMT -6
Do you mean having his own feat gained or having his own loyalty mission? I know that this is to build up the relationship between his crew and himself but I don't know if its okay for Ondo to get a feat every time we do a loyalty mission since everyone is going to have to participate anyway and they don't get anything unless its their loyalty mission. Why can't Ondo have his own loyalty mission and then he can get his own feat upon completion? I don't see a problem with a captain going to his crew and saying "hey I need your help in this," It just shows that the strength and dedication it takes for the crew to be successful is a two way street. No, you misunderstood. Character A comes to the captain (and the rest of the crew) and says I need help with X. PCs do X. Character A's loyalty mission is completed and (s)he acquires a bonus feat. Not Ondo (unless he's Character A in this example.)
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Post by zenwolf on May 19, 2011 18:37:37 GMT -6
Something we can do since part of the reason behind this is to establish Ondo as more of the leader is instead of a bonus feat I would earn the ability to use a talent from the Noble Leadership Talent tree. For each loyalty mission or every other mission I would gain a small use of the talent (Limited uses, limited effectiveness etc.) until everyone has completed theirs, at which point I would have full use of the ability.
I haven't looked over the talents again to see if this could actually work, but perhaps it is worth a thought.
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