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Post by Gigermann on Sept 3, 2010 8:58:11 GMT -6
The Point:The purpose of this quasi-campaign is to get everyone up-to-speed on GURPS combat mechanics, with the goal of being able to get through fairly complex action scenes in a minimum amount of time, and to provide us with something to do on those off-nights. The Schedule:I intend to set up a regular "break" schedule with whomever is GMing at the moment, and plan to have something ready for whenever we have key Players missing, or for whatever other reason the current GM would rather put off the next session, or RL schedules result in excessive absences, etc. They will be played out with whatever Players are present at the time; there will be no minimum number of Players to fill out the team (solo is just fine, here). Guest-Players are welcome, as long as there aren't too many. The Characters:The PCs will be modern spec-ops types, though not necessarily "military"—the organization for which the PCs will be operating is a private paramilitary outfit (think Blackwater, etc., only "good guys" ). I intend for everyone to use the character-stereotype templates from GURPS Action 1, stripped of any overtly-cinematic Traits; specific point-levels and details TBA, but will be around 250. I also intend for all Players to create two characters; (a) this game, I will not be pulling any punches, and (b) the expected "fluid" nature of attendance to this game means that a different skill-set may be required for a particular scenario. See the Characters thread for more details. The Game:Each "mission" will comprise a number of combat scenarios that will be played out, in sequence, until the mission is completed (or FUBARed), broken up over as many (not necessarily back-to-back) Sessions as is required. The game will be "cinematic," yes, but not "over-the-top"— True Lies, not Shoot 'Em Up. I fully expect to see large numbers of mooks to get mercilessly mowed down—but beware the boss that looks like Chuck Norris . Access to cinematic Traits will be given via CP expenditure and/or "Achievements" (details TBD). As previously stated, no punches will be pulled—I fully intend to kill some characters—so keep those backups handy. That said, this will be a long-term, continuing campaign, so do try to keep them alive. Most character-improvement will occur between missions (and will be handled a bit differently than usual—details TBA).
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Post by Gigermann on Sept 3, 2010 14:04:42 GMT -6
Basic Rules- 2 Characters ea.; designate "primary"
- 250 points (subject to change, for the time being)
- GURPS Action templates strongly recommended but not required
- Concentrate on combat abilities; thinking about allowing non-combat stuff to exceed the campaign point cap. In the event that this campaign turns into something more "traditional," you probably shouldn't neglect the non-combat stuff entirely
- Ignore Starting Wealth—equipment will be issued
- Don't over-specialize—there may be some instances where you need to fill other roles
- Prefer for all characters to have some martial arts-type training of some kind—there will be some scenarios geared toward MA, specifically
Every character will take a single Disadvantage, which we will call "Non-Combat Baggage"; it will be worth -75 pts. Also, no Quirks (included in the Baggage). Maximum Disads will remain at -125, however, the the only legal Disads, in addition, will be those that affect combat directly, or between engagements on the same mission. If it alters a Skill or Attribute, imposes some sort of penalty, etc., it will be considered "legal" for this purpose. Disallowed or Irrelevant Traits- No Cinematic Traits (starting; replace Cinematic Traits from template with choice of legal Traits)
- Gunslinger=Cinematic
- Wealth (irrelevant)
- Enemy (will not appear)
- Dependent (will not appear)
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Post by zenwolf on Nov 19, 2010 12:12:58 GMT -6
Primary character-
Oleg Mikhailov
Former Spetsnaz GRU, martial art will be Sambo, Had to flee the country after his teenage sister was raped by an American Diplomat and he retaliated. The diplomat was found with three clips emptied into his body. Due to the danger of an international incident he was discharged from the military and not allowed to return to the country. He has been in Germany these past 4 years and has been doing merc work and gun running.
Accented English and German Dislikes americans
Secondary character
Feng Zhe Xin
Father was a hong kong business man and secretly a high ranking member in the triads. With his ill gotten gains he was able to put his son through medical school and top notch martial arts training. Xin was hired by Matilda International hospital upon graduating top of his class from medical school. He eventually found out about his fathers dealings when his father came to him with an injured gang member and told him to treat the man. This was the first of many such requests. Xin's found out that his younger brother had joined the triads when he showed up at his door bleeding. He was unable to save his brother and he asked his father who was the man who killed him. His father pointed him out and Xin memorized the face. Six months later while working in the ER he saw the man come in on the stretcher. He did not see him immediately but when he did he told the younger doctor who had reached the man first, "I will handle this." And handle it he did. Everything seemed to be going well when he made a "mistake" and the man died on the operating table. There were enough irregularities that he was brought to trial for manslaughter (or the equivalent over there) but got off because of lack of evidence. The fact that his father and associates had successfully intimidated key people also helped. However, despite his courtroom success his medical license was revoked. He left Hong Kong shortly thereafter to avoid reprisals from rival gangs and went to America. He was soon approached by a mercenary company who felt he could prove useful. He received training in pistols and other small arms.
Actor: Jet Li?
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Post by Gigermann on Nov 20, 2010 18:23:16 GMT -6
From GURPS: SEALs in Vietnam:
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Post by Gigermann on Nov 21, 2010 12:09:34 GMT -6
[atrb=border,0,true][atrb=width,45%][atrb=cellspacing,0,true][atrb=cellpadding,0,true]*Wicking Undergarment | $30 | neg | LC6 | HT64 | *Summer Clothes (+Advanced Camouflage, HT77) | $180 | .5lbs | LC6 | HT63 | Advanced Body Armor | $4600 | 17lbs | LC2 | HT66 | Boots, Jungle | $75 | 3lbs | LC4 | HT68 | Ballistic Helmet | $250 | 3lbs | LC3 | HT70 | *Tactical Goggles | $100 | neg | LC4 | HT71 | *Knee/Elbow Pads (per set) | $20 | .5lbs | LC4 | HT71 | Gas Mask | $250 | 2lbs | LC4 | HT72 | *Load-Bearing Vest | $30 | 2lbs | LC4 | HT54 | *Water Pack | $25 | 5lbs | LC4 | HT53 | GPS Receiver | $100 | .25lbs | LC4 | HT53 | *Small Tactical Light | $100 | .25lbs | LC4 | HT52 | Backpack, Small | $120 | 1.5lbs | LC4 | HT54 | Personal Basics | $6 | 1lbs | LC6 | HT58 | Night Vision Goggles | $3500 | 1.5lbs | LC4 | HT48 | *Tactical Headset | $200 | 1lbs | LC4 | HT39 | *Small Radio | $250 | .5lbs | LC4 | HT38 | *Magazine, [Weapon] | [atrb=colspan,4]B279—Note: You'll have to check the relevant sourcebook for the magazine weight details, as this information is not presented in GCA | [atrb=colspan,5]Mission-Specific | *Flotation Vest | $150 | 3lbs | LC4 | HT59 | *Personal Dosimeter | $120 | .5 | LC4 | HT49 | *Suction Cups (ea) | $80 | 3lbs | LC4 | HT56 | *Military Rations (per meal) | $5 | 1.5lbs | LC6 | HT35 | | [atrb=colspan,4]Tentative total ~$10,050 |
Squad Gear*Medium Radio (+ Satellite Uplink); $4000, 8lbs, HT38 *Geiger Counter; $400, 0.5 lb., XS/10 hrs. LC4. HT49 *Spotting Scope; $300, 10lbs, LC4, HT47 For Additional Consideration*Thermal Imaging Goggles; $13000, 1.5lbs, LC4, HT48 *Surveillance Endoscope; $4500, 2lbs, LC4, HT209 Trauma Plates? Make Advanced Body Armor "Expensive"—2x cost for ½ weight *Not in GCA; must be entered manually
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Post by WxMAN on Nov 24, 2010 12:57:15 GMT -6
[Place holder until finished - hopefully this weekend sometime]
Primary Character
Conner MacMurphy - Based off of 'Il Duce' from 'The Boondock Saints'
Conner MacMurphy immigrated from Ireland to New York City with his father Jacob MacManus in the 1960's. They worked a leather shop with several other Irish Americans. Conner befriended a young Iranian immigrant named Ahmed. One day, an Iranian spy cell walked into their leather shop demanding assistance. When Conner's father refused to work with the cell, they brutally murdered him in front of Conner's eyes. Admed did not arrive in time to save Conner's father, finding Conner to be mentally scarred by the whole experience
Conner swore revenge on his father's murderers. With Ahmed's help, he tracked down the cell and killed all who were responsible. Once this act of vengeance was complete, Conner turned himself into the police - though there was a public outcry for leniency due to his vigilante draw from media sources. While spending his time in prison, Conner became obsessed with Catholicism and becoming "God's Executioner". The talents that Conner displayed when hunting down his father's killer hadn't gone unnoticed by the military, where they staged his murder in prison and recruited him for deadly missions in the Middle East.
Doing a little research on the internet, the guns he uses are: (In vest) Taurus PT92, Para Ordance P-14 and P-10, and Smith & Wesson Model 629, Model 686, and 5906. A Beretta 92FS (akimbo[huh?], w/ suppressors) and Franchi PA3/215 are also used by him in the film.
May need some help regarding if it is reasonable/feasible to use these specific guns in the campaign or if I should just take the 'spirit' of the idea and grab 6 premade pistols and a shotgun and go for it?
Secondary Character - Advice choosing between these two Gigermann?
(Wheelman) Dakota Langdon - Based off of 'Tallahassee' from 'Zombieland'
or
(Medic) - Is a medic even useful in this hack&slash? Doctor Madd - Megalomaniac Doctor/Mad Scientist
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Post by zenwolf on Nov 24, 2010 17:31:25 GMT -6
If it helps you out, my secondary is a medic, . Not amazing in combat but hopefully not just a red shirt. ;D
Also after I finished creating him I don't think Jet Li fits as an actor. He is competent in martial arts but Xin is not really a kung fu action star. Don't really know what actor would be a good choice. If you find something that looks appropriate Gigermann you can go ahead and use it.
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Post by Gigermann on Nov 24, 2010 18:53:14 GMT -6
May need some help regarding if it is reasonable/feasible to use these specific guns in the campaign or if I should just take the 'spirit' of the idea and grab 6 premade pistols and a shotgun and go for it? Just get the closest match— GURPS stats for most of these weapons won't really differ between them, and we can call it whatever we want. Secondary Character - Advice choosing between these two Gigermann? A medic isn't really going to be all that important, except as a "role-playing element"—I wouldn't make too big of a fuss. OTOH, we might end up needing a wheelman at some point… Also after I finished creating him I don't think Jet Li fits as an actor. He is competent in martial arts but Xin is not really a kung fu action star. Don't really know what actor would be a good choice. If you find something that looks appropriate Gigermann you can go ahead and use it. I was thinking about Brandon Lee or Jason Scott Lee(?), but honestly, there are plenty of Oriental action stars out there to choose from—it really depends on the kind of "presence" you're looking for.
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Post by zenwolf on Dec 2, 2010 19:37:38 GMT -6
Jason Scott Lee works for me.
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Post by Gigermann on Dec 3, 2010 10:53:18 GMT -6
The only problem I had was it is complaining about needing Lenses>=1, I forgot what to do to fix it... I can fix it tomorrow before game time I am sure though with some help! We'll have time. Nobody got with me over the break, so we've still got missing characters, and we'll probably need to mess with equipment and such a bit more. Plus, I'm still waiting on some of the Lego to come in. I don't expect we'll get the "official" start tonight—depends on how things go.
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Post by Gigermann on Dec 20, 2010 9:50:29 GMT -6
A few notes re: last week: - According to the GURPS gurus, although it's not stated as such in the rules, "realistic" human Night Vision & Acute Vision should be limited to 2 levels, and Acute Hearing to 4 levels
- I apparently made the darkness penalty a bit harsh—should have been -4 or -5—though this affects the Bad Guys more than the PCs
- There are several kinds of Night-Vision Devices that use a "monocular" system, which improves (but likely, not eliminates) the No Depth Perception issue, as well as allowing instant transition from optics to natural vision; see Wiki. I will be allowing everyone to swap out before next time, since there's no benefit to not using one that I can find; use the RL stats for weight & cost. Everything else will be the same, except the No Depth Perception penalty will be reduced to -1.
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Post by Gigermann on Feb 10, 2011 15:12:16 GMT -6
Woot! GURPS Tactical Shooting is out. Not as much of a game-changer as I initially expected, but definitely some good "related" stuff in there. Next time we get the chance to play this game, I'll make sure everyone gets the chance to make any appropriate changes to their characters and/or loadouts.
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Post by Gigermann on Feb 21, 2011 10:05:28 GMT -6
Okay so here's my first character. I've been watching a ton of Farscape lately so I decided to make a shooter off of Aeryn Sun. I'm hashing out her background story now but I will go ahead and say that she is Israeli. I figured I would get this up here ASAP because I know there will be some tweaking. Let me know what needs to be done to her. A few nitpicks: - She doesn't speak Hebrew
- Guilt Complex might be a problem—did you read up on that one?
- The Reputation doesn't work—no one recognized by "almost everyone" would be put on a secret op
- Not sure she would qualify as a "Minority Group"—depending on where exactly she's from. Israel is the most Westernized country in the Mid-East, and they aren't so chauvinistic as their neighbors
- No martial arts style (listed), ATM—should probably look at Krav Maga (providing she remains "Israeli")
- Weapons can't be "Rugged" (per the rules, anyway—not sure why they can't be, myself)
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Post by LabRat on Feb 21, 2011 11:34:39 GMT -6
Wow, I didn't list her as speaking Hebrew...that's....embarrassing. Okay I'll takes these into consideration and tweak her out so she's good to go. I should have her and my next character up by tomorrow at the latest.
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Post by Gigermann on Feb 27, 2011 17:35:20 GMT -6
Here is my character for the secondary team. I based her off of Kara "Starbuck" Thrace on BSG. She's a "wheelman" who specializes in aircraft. Background stories for both her and Naomi are in the works now. Don't waste too much effort on story for this one.
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Post by LabRat on Feb 27, 2011 19:40:17 GMT -6
Oh don't worry I'm not. I don't expect them to last very long
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Post by Rigil Kent on Feb 27, 2011 19:43:54 GMT -6
I only kept minority simply because of her ancestral and religious beliefs don't coincide with the dominate Muslim religion in the region. If you still don't like it, I'll yank it. That doesn't work for an Israeli, though, because she wouldn't be a minority there (unless, of course, she's actually a Muslim.)
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Post by Gigermann on Feb 28, 2011 9:27:27 GMT -6
I only kept minority simply because of her ancestral and religious beliefs don't coincide with the dominate Muslim religion in the region. If you still don't like it, I'll yank it. That doesn't work for an Israeli, though, because she wouldn't be a minority there (unless, of course, she's actually a Muslim.) Yeah, "minority" doesn't really apply. In Israel, she wouldn't be a minority. Elsewhere (like in E Europe), she might be a minority, but the campaign scope won't be covering that (the real test of whether it's legit or not), so it won't apply. No Sense of Humor is really pushing it, too. OTOH, I don't care overmuch, in this case. Try to find something better—if we can't, well… Naomi should use a Steyr AUG (the one they dressed up for the "rifles" in Farscape) instead of the M4
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Post by WxMAN on Feb 28, 2011 14:11:06 GMT -6
That doesn't work for an Israeli, though, because she wouldn't be a minority there (unless, of course, she's actually a Muslim.) So a Muslim living in America, isn't a minority if they live in a predominantly Muslim part of town? Or a black person living in the Bronx wouldn't be a minority? No Sense of Humor is really pushing it, too. That is the hardest part of basing a character off of a TV show... when do you take the character's attributes? Early in the show she didn't have a sense of humor - she was a peacekeeper who had minimal emotions? Later in the show where she had a lot of emotional growth? It's very difficult... Naomi should use a Steyr AUG (the one they dressed up for the "rifles" in Farscape) instead of the M4 That's rocking, she should carry that!
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Post by Gigermann on Feb 28, 2011 14:17:55 GMT -6
So a Muslim living in America, isn't a minority if they live in a predominantly Muslim part of town? Or a black person living in the Bronx wouldn't be a minority? It really comes down to the campaign. A Negro from the South would certainly be a stigmatized minority at home, but if the campaign takes place in Haiti (he, having escaped or something), it would not be a legitimate usage. That is the hardest part of basing a character off of a TV show... when do you take the character's attributes? Early in the show she didn't have a sense of humor - she was a peacekeeper who had minimal emotions? Later in the show where she had a lot of emotional growth? It's very difficult.. In those instances, you really have to pick which version of the character you're using. No Sense of Humor is a little different, though. The issue is that she is not incapable of humor, she's just repressing her emotional responses—different situation, represented by a different Trait.
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Post by WxMAN on Feb 28, 2011 14:22:22 GMT -6
Ah, thanks for clarifying that!
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Post by Gigermann on Mar 6, 2011 11:06:35 GMT -6
He is now at encumbrance level 2... is that a big deal? Can be. Move and Dodge are reduced, and Stealth is penalized, based on Encumbrance. I'll have a look and see if we can't optimize a bit. I decided to completely change Dakota Langdon as per our discussion last night Daniel... He is now based on "Animal Mother" from "Full Metal Jacket"... He is a shooter with a SAW for great justice! His name is Dakota "Warthog" Langdon Thoughts?
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Post by Gigermann on Mar 7, 2011 9:12:31 GMT -6
He is now at encumbrance level 2... is that a big deal? I think everyone is in pretty much the same boat, here, but it's not so bad, since you can drop your backpack in combat, and lower it to Enc 1. Looked over N8's and Shelley's characters, and I've got some nitpicking: - Discipline of Faith, Duty, Pacifism, Trademark, code of Honor, Bloodlust, Sense of Duty: none of these have any direct effect on Traits or combat effectiveness, and are therefore included in "Baggage." (Chances of you coming up with -75pts of combat-related Disads that don't cripple the character in some way are pretty slim, so you'll have to be prepared to do with a little less—I can make some recommendations. Also, if you want to contest a particular case as "valid," feel free to make your case.)
- Quirks are out (included in "Baggage")
- The SOP Perks aren't really necessary, unless your GM sucks (which I don't—not in that way, at least)
- You still have the Gunslinger Advantage on 3 of these, but at 0pts—needs to go
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Post by WxMAN on Mar 7, 2011 13:36:16 GMT -6
The SOP Perks aren't really necessary, unless your GM sucks (which I don't—not in that way, at least) [George Takei] Oh My! [/George Takei] You still have the Gunslinger Advantage on 3 of these, but at 0pts—needs to go [/list][/quote] What I did was allow the Gunslinger Perk, went into the full edit, dropped it to zero points and erased the advantages, this way it is still listed on the character (and therefore when I do a "check all", it doesn't register a problem)... Is that good enough or should I just remove it altogether and deal with it complaining about needing the gunslinger perk using the shooter template? The rest will hopefully be fixed tonight sometime and re uploaded for your approval
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Post by Gigermann on Mar 7, 2011 13:42:02 GMT -6
What I did was allow the Gunslinger Perk, went into the full edit, dropped it to zero points and erased the advantages, this way it is still listed on the character (and therefore when I do a "check all", it doesn't register a problem)... Is that good enough or should I just remove it altogether and deal with it complaining about needing the gunslinger perk using the shooter template? Ah, I see. I've just been going into the Template, Full Edit, and removing the offending Prerequisite, when I've encountered that. There's probably a more "official' way, but I haven't come across it yet.
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Post by Gigermann on Mar 25, 2011 15:33:09 GMT -6
@sq: I looked over the character you created. Since it was based on Rigil's, there were some leftovers. I dropped a couple of Perks you had picked, since they were, essentially, wasted points (never gonna come up). I added the Shotgunner Style (TS52), along with a bunch of related techniques (at default). You have the Krav Maga stuff on there—you should probably change to a different MA style, but I don't want to pick that for you. I added the Weapon Bond mod to the shotgun, so it'll show up. Your Shotgun & Pistol skills are 18, so you can afford to lower those a bit, if you need the points, and you don't need to have the high Tactics skill (8pts), providing someone else does (ATM, Rigil). And, of course, you still need a name I recommend "Papa Smoke"
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Post by Mike E. on Mar 26, 2011 22:05:41 GMT -6
You know what's jacked up...GCA worked at BD, but now, no dice. Getting active x errors...no clue dude,
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Post by Gigermann on Mar 27, 2011 11:11:09 GMT -6
You know what's jacked up...GCA worked at BD, but now, no dice. Getting active x errors...no clue dude, When is the error occurring? When the program opens, or when you load the character? Also, what was the skill/display problem you were having? I'm looking at the last version that I messed with, and I can't find a problem. I'd recommend to reinstall the program—if you don't want to wait around, you can buy it yourself; it's only $15. As to the MA Style: I'm going to recommend Fairbairn—in the MA book, it's listed under Military Hand-To-Hand, but there's an improved and expanded version in it's own book, GURPS: Martial Arts- Fairbairn Combat Systems (which I can get to you, if you don't have it already). I think you'll approve.
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Post by Mike E. on Mar 27, 2011 15:47:20 GMT -6
yeah...happens when attempting to run the application.
And the problem wasn't skills, it was kick damage and such.
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Post by Gigermann on Mar 27, 2011 17:26:24 GMT -6
yeah...happens when attempting to run the application. Definitely need to reinstall, I think. And the problem wasn't skills, it was kick damage and such. Found it. Somewhere in the process, either you changed the "damaged based on" value, or it got changed. If you set it back to "default," the damage goes back to normal. There is some other stuff leftover from Rigil's character that needs cleaning out—campaign log, notes, etc. I'd recommend starting that one over from scratch, using the existing one as a basis—cleaner that way. We'll have to square away the equipment, though, afterward—if you do redo it, just leave out the equipment and post the character, and I'll do the cut & paste job (clean and easy), then you can add the player-specific stuff back in.
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