Post by Mike E. on Feb 26, 2014 18:23:33 GMT -6
For a group of college students, this is the last harrah. A spring break vacation like no to end all vacations! Babes, alchohol and a kickin' DJ to rock out the whole week. Truely, this would be the best week of there lives.
For a down on his luck electrician, this is his last chance of making it big in his only passion. Rocking the turntables like no other. This week will pay his rent for months. He has to kill, and he will. Oh yes...he will.
For the town of Snowmass Village, this is their last chance of making a name for themselves. After all the publicity, Mayor Daniels will not let anything in his way.
For the denizens of the Mountian, this is the last straw. The people of Snowmass Village will pay with blood and fear!
I'll be using Savage Worlds Horror for this game.
The following rules will be in effect for this game:
Buckets of Blood
In “splatter films,” victims often explode in showers of blood far beyond what the human body might possibly hold. Anytime an individual dies in some gruesome fashion—whether it’s an Extra or a player character—his corpse erupts in a massive blood spray.
Place the Cone Template on the victim, facing directly away from the angle of attack
(or in whatever other way makes sense). Anyone caught in the template is drenched in
blood and gore. The unfortunate soul must make a Fear test at –2 (or –4 if he was Loyal or the deceased was a good friend or ally). In addition, the area within the template is slippery for several hours. Anyone Fighting or running through it must make an Agility rol before performing their action or fall prone and suffer Fatigue from Bumps and Bruises. Being drenched in blood might also make it easier for certain creatures to smell the character or pick him out of a group.
Vices
Individuals who partake in particular vices are the most likely to be picked off by the serial killer, vampire, or thing hiding under the bed. The young couple engaging in premarital relations is almost always doomed, as are the bullies, users, and snotty prom queens. But sometimes they luck out and wind up surviving as well. Vices gives players a little additional luck for roleplaying in-theme, but also makes them more likely to need it!
When this Setting Rule is in effect, player characters who indulge in acts which the Game Master agrees are vices are “marked.” The vice should have a significant game or roleplaying effect, such as drinking enough to suffer a Smarts penalty or teasing the vengeful groundskeeper in front of the whole school. The player gains a Benny for his roleplaying and a mark. Each mark adds +2 to the next damage roll against him. Marks are cumulative and stack until activated or the session ends. A player may not gain Bennies or marks from vices more than three times in a session.
Critical Failures
When a character rolls double 1’s on a Trait roll, he can’t spend a Benny—he’s stuck with the critical failure.
I'll also be using the Sanity rules from the Horror companion.
Everyone will create a novice character.
Some character rolls available:
DJ, Native American, Mayor, and Sherrif are all options.
For a down on his luck electrician, this is his last chance of making it big in his only passion. Rocking the turntables like no other. This week will pay his rent for months. He has to kill, and he will. Oh yes...he will.
For the town of Snowmass Village, this is their last chance of making a name for themselves. After all the publicity, Mayor Daniels will not let anything in his way.
For the denizens of the Mountian, this is the last straw. The people of Snowmass Village will pay with blood and fear!
I'll be using Savage Worlds Horror for this game.
The following rules will be in effect for this game:
Buckets of Blood
In “splatter films,” victims often explode in showers of blood far beyond what the human body might possibly hold. Anytime an individual dies in some gruesome fashion—whether it’s an Extra or a player character—his corpse erupts in a massive blood spray.
Place the Cone Template on the victim, facing directly away from the angle of attack
(or in whatever other way makes sense). Anyone caught in the template is drenched in
blood and gore. The unfortunate soul must make a Fear test at –2 (or –4 if he was Loyal or the deceased was a good friend or ally). In addition, the area within the template is slippery for several hours. Anyone Fighting or running through it must make an Agility rol before performing their action or fall prone and suffer Fatigue from Bumps and Bruises. Being drenched in blood might also make it easier for certain creatures to smell the character or pick him out of a group.
Vices
Individuals who partake in particular vices are the most likely to be picked off by the serial killer, vampire, or thing hiding under the bed. The young couple engaging in premarital relations is almost always doomed, as are the bullies, users, and snotty prom queens. But sometimes they luck out and wind up surviving as well. Vices gives players a little additional luck for roleplaying in-theme, but also makes them more likely to need it!
When this Setting Rule is in effect, player characters who indulge in acts which the Game Master agrees are vices are “marked.” The vice should have a significant game or roleplaying effect, such as drinking enough to suffer a Smarts penalty or teasing the vengeful groundskeeper in front of the whole school. The player gains a Benny for his roleplaying and a mark. Each mark adds +2 to the next damage roll against him. Marks are cumulative and stack until activated or the session ends. A player may not gain Bennies or marks from vices more than three times in a session.
Critical Failures
When a character rolls double 1’s on a Trait roll, he can’t spend a Benny—he’s stuck with the critical failure.
I'll also be using the Sanity rules from the Horror companion.
Everyone will create a novice character.
Some character rolls available:
DJ, Native American, Mayor, and Sherrif are all options.