Post by Magman on Apr 2, 2014 19:29:31 GMT -6
Nassic Halfhand Apprentice of Mhoram
Male Half-Elf Monk 1/Wizard 4
LN Medium humanoid (elf, human)
Init +3; Senses low-light vision; Perception +10
Defense
AC 17, touch 17, flat-footed 13 (+3 Dex, +1 dodge, +3 untyped)
hp 42 (1d8+4d6+19)
Fort +5, Ref +7, Will +9; +2 vs. enchantments
Immune sleep
Offense
Speed 30 ft.
Melee quarterstaff +4 (1d6+3) and
unarmed strike +4 (1d6+2)
Ranged shuriken +5 (1d2+2)
Special Attacks flurry of blows, stunning fist (2/day, DC 15)
Wizard Spells Prepared (CL 4th; concentration +11):
2nd—cat's grace (S), scorching ray (3)
1st—expeditious retreat (S), magic missile (4), shield
0 (at will)— acid splash, detect magic, prestidigitation (DC 15), resistance
Statistics
Str 14, Dex 16, Con 15, Int 20, Wis 16, Cha 13
Base Atk +2; CMB +4; CMD 21
Feats Dodge, Improved Unarmed Strike, Mobility, Scribe Scroll, Skill Focus (Acrobatics), Stunning Fist, Toughness, Weapon Focus (ray)
Traits deft dodger, focused mind
Skills Acrobatics +12, Appraise +9, Climb +6, Craft (alchemy) +10, Escape Artist +7, Fly +8, Knowledge (arcana) +13, Knowledge (engineering) +10, Knowledge (history) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +11, Perception +10, Profession (sailor) +7, Sense Motive +10, Spellcraft +13,Stealth +8, Swim +6;
Racial Modifiers +2 Perception
Languages Aquan, Celestial, Common, Draconic, Dwarven, Elven, Halfling, Orc, Sylvan, Undercommon
SQ ac bonus, arcane bonds (arcane bond [amulet]), elf blood, opposition schools (enchantment,
necromancy), physical enhancement, specialized schools (transmutation), stunning fist (stun), telekinetic
fist, unarmed strike
Combat Gear pearl of power (1st level), potion of cure light wounds (4), potion of mage armor (2), scroll of bear's endurance, magic weapon, scroll of expeditious retreat, scroll of haste, summon monster ii, scroll of levitate, scroll of summon monster ii, caltrops, tanglefoot bag, thunderstone;
Other Gear quarterstaff, shuriken (10), - arcane bond amulet -, handy haversack, ring of sustenance, bedroll, belt pouch, belt pouch, bread (2), crowbar, flint and steel, shovel, signal whistle, silk rope, soap, spell component pouch, spellbook, trail rations (3), waterskin, 643 gp, 5 sp, 5 cp
Special Abilities
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AC Bonus +3 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Arcane Bond (Amulet) (1/day) (Sp) Use object to cast any spell in your spellbook 1/day. Without it, Concentration required to cast spells (DC20 + spell level).
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Flurry of Blows +1/+1 (Ex) Make Flurry of Blows attack as a full rd action.
Focused Mind +2 to Concentration checks
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Physical Enhancement +1 (Dexterity) (Su) +1 bonus to physical ability, +1 per 5 levels (change per day).
Ring of sustenance Immune to hunger and thirst, and only sleep two hours a night.
Scroll of bear's endurance, magic weapon Add this item to create a scroll with spells on it.
Scroll of expeditious retreat Add this item to create a scroll with spells on it.
Scroll of haste, summon monster ii Add this item to create a scroll with spells on it.
Scroll of levitate Add this item to create a scroll with spells on it.
Scroll of summon monster ii Add this item to create a scroll with spells on it.
Stunning Fist (2/day) (DC 15) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Telekinetic Fist (8/day) (Sp) 30' ranged touch attack, 1d4+2
Transmutation Transmuters use magic to change the world around them.
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.
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"Close to mother (Elf) and father(Human) , older brother, younger sister. Father and brother marines in
the navy before the war.
"At an early age Nassic's father had him admitted into the temple of the monks of Haruchai to become a
member of the Bloodguard.
"When war broke out the monks of Haruchai offered their services. Nassic was denied the opportunity.
"Nassic's father dies early in the war.
"Nassic left the monks of Haruchai to fight in the war after hearing of his father's death at the hands of
Orleean's.
"Nassic's Brother Dies not long after Nassic join the war.
"Nassic is captured by Dunmarrians, tormented and tortured.
"While a captive Nassic is befriended by a Dunmarrian transmuter named Mhoram who secretly teaches
him the art.
"When Mhoram is discovered teaching the art to Nassic he is also imprisoned, and both have the last two
fingers of their left hand cut off.
"The war ends.