Post by LabRat on Aug 24, 2015 12:08:06 GMT -6
Female Cleric 6
Init +4; Senses Perception +4
AC 17, touch 11, flat-footed 17 (+6 armor)
hp 54 (6d8+10)
Fort +8, Ref +2, Will +8
Armor Masterwork Breastplate, Medium
Spd 20 ft/x4
Masterwork Melee Greatsword +9 (2d6+6) 19-20/x2 [2HD]
Melee Morningstar +7 (1d8+3) 20/x2
Melee Melee Dagger +7 (1d4+3) 19-20/x2
Ranged Light Crossbow +4 (1d8) 19-20/x2
Str 16, Dex 10, Con 15, Int 8, Wis 16, Cha 12
BAB +3, CMB +6, CMD +16
Feats Armor Proficiency (LIGHT / MEDIUM/ HEAVY) (PFCR 118), Improved Initiative (PFCR 127), Power Attack (PFCR 131), Furious Focus (PFAPG 161), Shield Proficiency (PFCR 133)
Skills Heal +7, Knowledge (arcana) +3, Knowledge (religion) +6, Spellcraft +6, Sense Movtive +7
SQ Cleric Channel Energy [4 / 3d6] (PFCR 40)
SU Domain Powers (PFCR 40-41), Liberation (PFCR 45), Touch of Glory (PFCR 45)
MC Cleric Bonus Languages (PFCR 41), Cleric Spontaneous Casting (PFCR 41), Forbidden Spell Alignment (PFCR 41, 49)
Gear Custom Holy Symbol, Inkpen, Parchment x5, Ink, Bedroll, Blanket, Rope (hemp), Sunrod x2, Ale (luglurch) 3 gallons, Rations x7, Adventurer's Kit, Ceremonial Dagger
Tessandriel Gallentara. Pretty name full of flit and flourish, no? It should be a name reserved for a well off Nobel with the complexion of milk and honey, and clear eyes the color of the sea after a storm. Unfortunately it is the name of a daughter of a mud farmer, and therefore utterly pretentious. It is also the reason why Tessandriel only tolerates the name Tess. For her, it is a reminder of the situation that she is in: literally knee deep in mud. Mud farming is terrible; it is even more terrible when the overlord that is forcing you into indentured servitude is probably a devil. At least Tess wouldn’t be surprised if it were actually were a devil. Her village lies in a small swampy pathetic piece of land that is always a bit too cold and a bit too damp. Their only real resource is mud. She will admit that the mud is really good quality. Working in it all day, actually does wonders for her skin. Her elders keep their youthful glow; her mother may very well be mistaken for her sister, so at least that is somewhat of a perk. The other blessing in disguise is that their overlord does keep them protected from the predators that live in the shadows. His only request is that they live a life of oppression and poverty.
Even though she knew the rest of the Mudlings were a kind and gentle people, Tess hated it here. Instead of succumbing to her fate like the rest of the community, she grew restless and always had a desire to escape this place. Fortunately, before she resigned to do something foolish that would probably get her killed, an adventuring party was able to defeat their overlord and liberated Tess and her people.
The adventuring party made quiet an impact on her. She wanted nothing more than to live a life of touring the lands and upholding the deep conviction of ridding the world of oppression. She wanted to get out of here. She needed the freedom to explore and start a new life. And so with her parent’s blessing, she and her sister left the home they had known all of her life, and boarded a run down ship setting off for adventure. At first things went well, but soon Tess grew bored during her time onboard the ship. Luckily for her, one of the Mudlings was able to fashion some wooden swords out of some drift wood, and taught her the basics of swordplay. Soon she grew to love the time she spent honing her skills. It was the first time she felt like she was truly in control of her own life and she vowed that she would never be oppressed again. However, did I mention mud farmers don’t really make good sailors? Well in all honesty they don’t, and it wasn’t too long before they ran into some trouble when a huge squall started to brew.
Long story short, their ship capsized and Tess found herself being washed ashore the beaches of a Kingdom she had never heard of before. She had little of anything to her name, but that was all right because she never really had anything to her name to begin with. Her one sense of profound loss was that she was never able to finder her sister, dead or otherwise. She spent many days scouring the beaches and the horizon looking for her, but eventually she had to try to make her way into the world.
She had always been good at healing people, fueled by the will of her god in order to help her tend to others. She managed to set herself up as an apprentice at a temple in Brevoy. It could have been a good quiet life, however she kept giving long glances at the Hero’s Guild Headquarters whenever she would go to market. Eventually she was able to save up enough coin to petition private lessons from one Hero's Guild members. She didn't have much, but a Dwarf name Brevin enjoyed her spirit, and so spent time working with her to hone her skills. At night he would take her to the local tavern and while drinking dwarven ale, tell her the legends and stories the Druken God, Cayden Cailean and how he held freedom and bravery above all else. Soon, Tess was able to take the tales to heart. Even with a potentially rewarding profession, and her friendship to Brevin, Tess still felt unsettled. She didn't know if this would be enough for her. She spent a long time in prayer, hoping that her gods would give her the opportunity, so when the call that officials were sending adventuring parties to the Stolen Lands came to be, she jumped at the chance and enlisted.
PC Quirks/Additional Info:
- Now that she is free from oppression, Tess has exuberance for living. When she does anything, she puts her complete self into it. Sometimes she is a bit overconfident and so that may get her into some trouble.
- Tess is polytheistic. In the beginning, she prayed to the God Gorum hoping that one day her people would be liberated by lovers of battle and war. Now due to Brevin's 'witnessing' to her, she finds herself to be a follower to Calen Cailean as well.
- Tess also doesn’t take life too seriously. She may be a Cleric but she had no trouble enjoying the pleasures of life. She can usually be found at the local tavern in the evening after her work day
- Don’t call her Tessandriel. She hates that name and won’t likely appreciate it.
- While she does like living a life of little constraint, she does understand why a organized nation can prosper, and so she does have a true sense of patriotism for the country that allowed her to have a second chance
- She can’t stand oppression or those lording over others. She would have no problem issuing forth a challenge to those who chose to be bullies.
- Once she gets back from adventuring, she hopes to have enough wealth accumulated in order to send for her mother and father (hopefully aboard a more seaworthy ship this time)
- She still keeps an eye/ear out about news from her sister