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Post by Gigermann on Mar 21, 2010 13:18:27 GMT -6
This campaign is to be a "sandbox" type, like typical Traveller fare; this means that I, as GM, won't be sticking to a fixed storyline, except what the Players bring in via their characters/backgrounds. Characters are intended (by me) to be part of a small mercenary LLC ("mercs" in this instance do a whole range of jobs, not all of which involve shooting—don't read too much into the term)—this "intent" may change, based on the characters and story-paths chosen. Since most of the group is not familiar with the "basic" setting, I recommend going over the setting write-up, specifically the "homages," find a couple that you do know well, and base your character on those elements, retrofitting as needed. FREX, everyone knows Firefly: you could take a character that would fit that show, and rewire it to a ground-bound, cyberpunk concept. For better results, I also recommend taking two or three sources and mixing them in your character concept (like, FREX, Firefly+ Blade Runner). Ignore the whole "car+guns" thing if that doesn't work for you—the cars+guns will be there, but that doesn't have to be your thing. Also, for reference, I have included a bunch of character stereotypes from GURPS Autoduel (3e) below. Due to the "sandbox" format, characters will have to have some sort of built-in story element(s) to be woven into the narrative It would be best if everyone's story-elements worked together, rather than some random assortment of unrelated elements, but it is not required. What I mean by this is that I will need something in your characters' backgrounds that I can use as a motivation, quest, carrot/stick, etc. The characters may also be used in a PbP side game, before, during, or after the "live" campaign—participation in PbP is entirely voluntary. Dr. Kromm's (GURPS writer/guru) list of skills every adventurer should haveInteresting read. forums.sjgames.com/showpost.php?p=369148&postcount=22and forums.sjgames.com/showpost.php?p=676097&postcount=4
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Post by Gigermann on Mar 22, 2010 8:18:28 GMT -6
Character Types, from GURPS Autoduel for 3e (Traits mentioned may require some conversion)
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Post by zenwolf on Sept 13, 2011 17:06:22 GMT -6
Ok, looking over this again and trying to put the overriding image of Mad Max out of my head for a minute I think I am getting a better picture. I think I would do something with "Spy" or "Investigator". The spy would probably be some sort of spiritual successor to the Miles character. The Investigator would have a family member (younger brother or sister?) being held by the government. (Phillip Marlowe/Sam Spade meets Simon Tam?).
Still thinking...
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Post by thedefiantbudah on Sept 14, 2011 8:20:02 GMT -6
i'm leaning toward former company man turned mechanic with the story of something similar to braz (the core)\flynn (tron) type deal where he had some ideas and the "company" took them...so he left and branched out on his own tryin to recreate his work but doing the mechanic thing to generate income to fund it
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Post by Rigil Kent on Sept 8, 2012 10:18:03 GMT -6
Ibrahim ("Abe") Nouri-Abbood. Concept is a guy who relies on raw talent as opposed to skill, so he'll probably be the young guy of the group. He can also act as the Face of the group (but not necessarily the Leader if someone else wants to do that.) More to come as I develop character...
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Post by thedefiantbudah on Sept 8, 2012 11:39:58 GMT -6
Ok...revised idea...primary character will be Driver, w/ leanings towards pilot and gunnery skills...and the aux will be mechanic/medic...basically the fixer of the group
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Post by Rigil Kent on Sept 8, 2012 12:23:17 GMT -6
I'm thinking that Abe will probably be a Thrill-Seeker, though I was thinking that both the Company Man and/or Spy could be interesting also...
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Post by LabRat on Sept 8, 2012 13:13:01 GMT -6
As I said I would like to play an upscale courier for my main character. She would loosely be based off of The Transporter but would probably have more grit than suave. She would be the navigaor and give her some decent combat skills because she needs to protect her precious cargo. My aux character would probably be a hacker/tech person. I am not set in stone with this one but I think it is important to have one if no one wants to have one as a character.
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Post by Rigil Kent on Sept 24, 2012 11:31:35 GMT -6
After some consideration, I'm thinking that Abe should be an undercover cop who is trying to nail a particularly evil Bad Guy (specifics TBD.) So Abe will be doing a Fast & Furious thing, and will be keeping this secret from the other PCs (but obviously not the Players.)
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Post by Gigermann on Sept 24, 2012 11:43:23 GMT -6
After some consideration, I'm thinking that Abe should be an undercover cop who is trying to nail a particularly evil Bad Guy (specifics TBD.) So Abe will be doing a Fast & Furious thing, and will be keeping this secret from the other PCs (but obviously not the Players.) While I like the idea—gives him a bit more flavor—I'm wondering why the cops would put this guy undercover in an upstart merc company, especially if they're going to have to put up a bunch of money for it? F&F worked because he was infiltrating an existing organization. Thinking about it (but maybe someone else will figure it out before I do)…
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Post by Rigil Kent on Sept 24, 2012 11:50:47 GMT -6
Maybe the "upstart organization" is to be used as cover with an eye toward working for a specific customer? Like (and this is me just throwing stuff up against the wall to see what sticks): - Bad Guy (tm) is doing bad things but cops can't nail him because there are too many that are dirty.
- Police come up with a new tact - bring in a cop from a completely different state/city with no ties to the corrupt locals. Alternately, he could be a federal officer (DEA, perhaps).
- Bad Guy (tm) has a tendency to recruit unaffiliated mercs for high risk missions, so the op is to create/join a new merc group and try to infiltrate that way.
I'm thinking that his cover will be the young thrillseeker, so I'll need to make sure that I have a good Acting skill.
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Post by Gigermann on Sept 24, 2012 12:01:20 GMT -6
Fed probably makes the most sense, and could end up bringing a bit of drama (being an "Alliance" agent in the "outer rim territories")—we'll lean that way, for now.
We haven't figured out who the BB is for this one yet—could be the cops, or something more "traditional," but we won't know 'till we start discussing it
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Post by Rigil Kent on Sept 24, 2012 14:32:01 GMT -6
So, let's presume DEA (because drug bad guys are like Nazis - everyone likes to beat them up). This likely means "Patron," "Secret (minimum would be rejection, though death would possibly be an option as well)", maybe even Legal Enforcement Powers too.
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Post by Gigermann on Sept 29, 2012 23:22:35 GMT -6
I think I'm going to go with the standard "3×3" for this one, plus a "Bucket List" (one or more things you want the character to have experienced before his untimely end)—to be continually updated (at least, at the end of every run)
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Post by Gigermann on Oct 12, 2012 16:01:58 GMT -6
Regarding the current 3×3 offerings: Potential merges: - (Ford's) O'Reilly with (Cassie's) Drayden—let's call him Hal O'Reilly
- (John's) "Rabbit" and (Ford's) Furlow
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Post by Rigil Kent on Oct 19, 2012 14:36:43 GMT -6
I'm actually thinking about completely revamping "Rabbit" ... had an amusing thought and am getting my ideas together there, so Furlow could remain as is...
Besides, John isn't a super-driver, so him not having a mechanic buddy works.
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Post by Gigermann on Oct 19, 2012 14:55:08 GMT -6
@chrisiii: Currently your story (lumping the two together) is assuming the "company" already exists—it doesn't. Remember that the prologue is the point where the PCs are going to get together for the first (real) time, after which, they take over the captured assets and form "the company"
As to duelling: Seems a logical progression is that, due to some sort of "scandal" or somesuch (possibly relating to his rivalry—outside-the-track illegal duelling, maybe?), his sponsorships started to dry up, forcing him out of the business.
Closest modern analogue to the Car Wars duellist is, I think, a hybridization of demo-derby, drag racing, and maybe a little NASCAR (more of the spectacle than the race itself). I don't know how familiar you are with the setting, though, if at all—maybe some light reading is in order
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Post by thedefiantbudah on Oct 19, 2012 15:43:51 GMT -6
will correct accordingly...it's a preliminary story right now...guess i misread about the origin of the company
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