|
Post by Mike E. on Apr 14, 2011 22:12:05 GMT -6
Pepi is a mad scientist...and he's a good guy.
Btw...we are playing good guys...sometimes....yes, I'm looking at you McN.
|
|
|
Post by thedefiantbudah on Apr 14, 2011 22:12:26 GMT -6
i'm thinking gunslinger type... named Victor Adam Kation - nick named Doc
based for the most part off doc holiday, with out the fatal disease...any thoughts?
|
|
|
Post by WxMAN on Apr 14, 2011 22:18:16 GMT -6
Pepi is a mad scientist...and he's a good guy. Ah, didn't know that position was taken... well I will do some more thinking then
|
|
|
Post by Mike E. on Apr 15, 2011 5:13:55 GMT -6
could a;ways play a preacher.
or hell...2 mad scientists couldn't hurt...that bad...
|
|
|
Post by Gigermann on Apr 15, 2011 7:36:17 GMT -6
Quick concept... will get detailed later... Primary: Mad Scientist, obsessed with 'SCIENCE'.. cliche in that he hopes to rule the world on day! (unless we are playing the good guys (tm) in which case I need to figure out how to make a good mad scientist, as it lends itself to be more megalomaniac than altruistic Secondary: Cowpoke, think 'Mongo' from 'Blazing Saddles' Thoughts? Hmm…already got a "mad scientist" (Mine). I guess it'll come down to which one sounds like more fun.
|
|
|
Post by zenwolf on Apr 15, 2011 11:00:55 GMT -6
Jack Wilmington(last name still in flux) British gentleman/huckster Pistol enthusiast, gambler, and hobbyist occult investigator.
|
|
|
Post by Rigil Kent on Apr 15, 2011 11:11:18 GMT -6
Oh. Cool idea! Era-specific images! Here's my guy:
|
|
|
Post by Rigil Kent on Apr 16, 2011 17:33:00 GMT -6
Using the DLCG you provided ... YOWCH. Of course, it then took a dump while I was trying to create the actual character ...
|
|
|
Post by zenwolf on Apr 18, 2011 16:51:40 GMT -6
k did mine on the generator too, since you okayed it this morning. unfortunately I got a few deuces. But no Jokers either so. Jack of diamonds- 2d8 King of hearts-3d10 Ace of clubs-1d12 7 of hearts-3d63 of spades-4d6 Jack od hearts-3d8 6 of hearts- 3d6Ace of spades-4d12 2 of clubs-1d4 2 of spades-4d4 King of clubs-1d10 10 of spades-4d8
|
|
|
Post by WxMAN on Apr 20, 2011 9:58:05 GMT -6
Regarding the stats:
Is it better to put your high dice type (ie d12) in "important" stats, or is it better to consider the dice type with the 'multiplier' (ie 4d6)... I ask because your average score on a dice roll is not exactly related to just the dice type... ie, 3d4 will roll better than 1d12 on average... but I don't know how exactly Deadlands works with stats... is it all about the dice type or is it a combination of the dice type and the multiplier?
Does that make sense? Yes, I know, maths is hard.
|
|
|
Post by Gigermann on Apr 20, 2011 10:17:48 GMT -6
Regarding the stats: Is it better to put your high dice type (ie d12) in "important" stats, or is it better to consider the dice type with the 'multiplier' (ie 4d6)... I ask because your average score on a dice roll is not exactly related to just the dice type... ie, 3d4 will roll better than 1d12 on average... but I don't know how exactly Deadlands works with stats... is it all about the dice type or is it a combination of the dice type and the multiplier? Does that make sense? Yes, I know, maths is hard. It's about getting as high a number as possible on one of those dice (nevermind the "exploding" aspect). typical target # is "5," IIRC. Another consideration is that it's more cost-effective to later improve the number of dice than the die-type.
|
|
|
Post by WxMAN on Apr 20, 2011 10:23:36 GMT -6
It's about getting as high a number as possible on one of those dice (nevermind the "exploding" aspect). typical target # is "5," IIRC. Another consideration is that it's more cost-effective to later improve the number of dice than the die-type. Hmmm well then that means more maths is required... HOORAY!
|
|
|
Post by WxMAN on Apr 20, 2011 12:52:59 GMT -6
What all do we need / are we missing... These classes kinda make it hard to figure out what each team member's "role" is... helps?
|
|
|
Post by Gigermann on Apr 20, 2011 13:13:09 GMT -6
What all do we need / are we missing... These classes kinda make it hard to figure out what each team member's "role" is... helps? As far as the "disciplines" go, we've got Science, Arcane, and maybe Divine covered. We don't have "Indian" covered. As far as roles go—not sure what we have. If you use D&D archetypes, we have Wizard, Fighter(s) and maybe Cleric covered. Hucksters are generally good for "Face" roles. We don't have a tracker/Ranger. Don't know that we have the typical Rogues slot filled. Don't have an actual "Lawman" yet—but that's not entirely necessary.
|
|
|
Post by WxMAN on Apr 20, 2011 13:38:00 GMT -6
As far as the "disciplines" go, we've got Science, Arcane, and maybe Divine covered. We don't have "Indian" covered. As far as roles go—not sure what we have. If you use D&D archetypes, we have Wizard, Fighter(s) and maybe Cleric covered. Hucksters are generally good for "Face" roles. We don't have a tracker/Ranger. Don't know that we have the typical Rogues slot filled. Don't have an actual "Lawman" yet—but that's not entirely necessary. I guess since Shelley's character looks like a 'rogue' as she is a spy/actress... I will be a 'ranger'... So maybe a Indian Brave who goes for Bounties with his trusty sniper rifle...
|
|
|
Post by Mike E. on Apr 20, 2011 16:14:32 GMT -6
so...not an "Old Ways" indian. that's cool.
|
|
|
Post by Magman on Apr 20, 2011 17:24:27 GMT -6
I take it no one has told you what the survival rate for Indians are like for this group ;D
|
|
|
Post by WxMAN on Apr 20, 2011 17:39:09 GMT -6
I take it no one has told you what the survival rate for Indians are like for this group ;D ... no? Should I have a 2nd or 3rd character ready on day 1?
|
|
|
Post by WxMAN on Apr 21, 2011 8:02:48 GMT -6
so...not an "Old Ways" indian. that's cool. No, not 'Old Ways'.. though he still respects the Old Ways, he feels that saying a particular technology past 'x' is a bit silly and arbitrary... Though he still prays to the spirits and whatnot, he uses a gun and embraces technology...
|
|
|
Post by zenwolf on Apr 21, 2011 8:06:20 GMT -6
Hucksters are generally good for "Face" roles. Generally yes. However, my mien is 1d4
|
|
|
Post by Gigermann on Apr 21, 2011 9:11:29 GMT -6
Hucksters are generally good for "Face" roles. Generally yes. However, my mien is 1d4 Well, I guess ShLE's got that covered anyway
|
|
|
Post by zenwolf on Apr 21, 2011 10:48:32 GMT -6
Tweaked my character a tiny bit to go a bit stronger on the investigator bit. He is going to be a cross between Sherlock Holmes(without the whole opium addiction thing) and Jack Swift from Red Dead Revolver (just not as quick) and a little bit of huckster thrown in for flavor.
Also, I think I am going to take an ally. He can fill most any role we leave open, whether that's face or medicine or whatever else comes up. Right now I think he might be a journalist with Tale-Tellin' but that can change.
|
|
|
Post by WxMAN on Feb 12, 2012 11:27:28 GMT -6
Anyone have medicine covered? Knowing McN, we're going to get shot at... a lot...
|
|
|
Post by Rigil Kent on Feb 12, 2012 11:41:41 GMT -6
I've got 2d6 in medicine ... but that's not much so if someone else has better, that'd be better.
|
|
|
Post by zenwolf on Feb 12, 2012 12:56:28 GMT -6
My sidekick, Dr. Watts, is a medical doctor. Don't know his stats since SQ hasn't created him yet, but it should be pretty decent.
|
|
|
Post by WxMAN on Feb 12, 2012 13:13:38 GMT -6
Hmmm if that is the case.... maybe I should do the tracking/ranger-esque stuff if that hasn't already been taken?
|
|
|
Post by Gigermann on Feb 12, 2012 13:47:05 GMT -6
Hmmm if that is the case.... maybe I should do the tracking/ranger-esque stuff if that hasn't already been taken? Don't think anyone has that covered at the moment—wouldn't hurt to have it.
|
|
|
Post by WxMAN on Feb 12, 2012 14:08:51 GMT -6
Is it actually useful though? I mean have y'all ever really used it in previous campaigns?
Is this going to be a primarily urban or rural setting?
|
|
|
Post by Gigermann on Feb 12, 2012 14:48:33 GMT -6
Is it actually useful though? I mean have y'all ever really used it in previous campaigns? Is this going to be a primarily urban or rural setting? The distinction between the two is a bit fuzzy in this time-period/location. Although based in a city, we get outside it often enough, that it may still be useful.
|
|
|
Post by Mike E. on Feb 12, 2012 17:15:54 GMT -6
There will be a need for a tracker/ranger type.
Sent from my Ally using ProBoards
|
|