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Post by Rigil Kent on Jun 15, 2015 13:18:02 GMT -6
So, I mentioned this at the session on Friday, but we never got a solid answer. Specifically, I wanted to have us consider codifying a set period of time for each GM run so to avoid one GM running forever and ending up burned out.
My recommendation is that each GM plan for 12-18 sessions (3-4 mos in the unlikely event we don't miss any sessions). This should be long enough to allow a GM to have a pretty solid run without having too much time behind the screen. Obviously, if a GM wants to go a little longer, that should be an option.
Thoughts? Feedback?
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Post by LabRat on Jun 15, 2015 16:14:37 GMT -6
Sounds perfectly reasonable to me!
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Post by Gigermann on Jun 16, 2015 15:47:58 GMT -6
For comparison purposes: We've done 7 (actual) Sessions of Savage Tide so far.
12-18 is probably fine. I do feel like we need a mechanism for extension when the situation is warranted, but if that's too easy or too often used, it defeats the purpose of limiting runs in the first place.
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