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Post by Rigil Kent on Jul 11, 2019 12:15:31 GMT -6
Doors and corners. That's where they get you. Doors and corners.
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Post by WxMAN on Jul 11, 2019 18:47:08 GMT -6
If prefer a CAD drawing, thanks.
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Post by LabRat on Jul 15, 2019 18:56:45 GMT -6
Sorry, we have been out of town. I'll post a description/map this week
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Post by LabRat on Jul 17, 2019 9:26:30 GMT -6
The PCs are currently on top of the Nuka Cola bottling plant that is partially buried underneath rocks, dirt, and debris. Judging from the look of things, the facility was constructed to butt up against the side of a large hill however, the initial war and the passing of time caused the building to be mostly obstructed. There are very large piles of red dirt all around the facility that look almost like man-made dunes. Judging that the roof is also stained the same color of red, it is safe to assume that someone recently "dug out" the plant in order to secure access. Your eye-bot is right inside the door in the SW corner. Inside the facility you see a steady operation of cans being filled and capped on a conveyor belt before being put onto palettes by ghouls. Starting in the NE corner a conveyor belt goes underneath a hopper that sets the cans up in the right orientation. The cans then make their way through a room in the SE corner where they are filled with what you assume to be water, before they make their way under a cylindrical machine where they are capped and sealed. Towards the north end of the bottling room are two large double doors that have bright yellow radioactive warning signs on them. There is also another room in the NW corner, as well as a large roll up transport door on the west side of the building. Palettes are stacked approx. 5 feet high haphazardly on the floor of the warehouse. There are four sets of duct work that in theory could be accessed, however two of the air vents will deposit a player on top of the rooms in the NW and SE corner. The other two air ducts (quack) make it almost to the floor. Armed guards man the catwalks up above (approx. 10 feet above), while transom-like windows that line the top of the building (approx. 20 feet above) let in just enough light for the ghouls to do their work. There are two unmanned turrets situated above a balcony that sits right above the room with the radioactive warnings. The balcony also double doors leading somewhere beyond the north end of the room. Please let me know if you have any questions. *This map is not to scale **This map is poorly executed
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Post by WxMAN on Jul 18, 2019 14:23:11 GMT -6
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Post by Rigil Kent on Jul 18, 2019 15:07:22 GMT -6
You do realize that if she murders you, we're all going to say you probably deserved it at the trial.
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Post by LabRat on Jul 23, 2019 9:24:20 GMT -6
Well, since I do such crappy maps, N8 has volunteered to do all of my maps in the future. Thanks hon!
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Post by Rigil Kent on Jul 23, 2019 10:16:21 GMT -6
I bet his are going to be even crappier just to show that he can...
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Post by LabRat on Jul 25, 2019 13:23:58 GMT -6
Any questions, comments, concerns about the setup for Friday or are we good? We will start on the roof of the building where you all are discussing your well-thought-out-nothing-can-go-wrong-fool-proof-plan and go from there.
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Post by WxMAN on Jul 25, 2019 19:24:10 GMT -6
As far as I remember the current plan is as follows:
Either Jonathan goes looking for a job or is brought as a "slave" by the party. Jonathan then investigates and gets the lay of the land, either trying to find a way to sneak the party in or create a distraction. Then all hell breaks loose with shooting and Jonathan hides and tries not to die.
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Post by Gigermann on Jul 25, 2019 21:51:58 GMT -6
I don't know that we ever actually established a firm "objective" here, without which the plan is pointless. What exactly do we want? Do we want a sample? Do we just want to see what's in the hazard-room? Do we want to blow up the facility? We're not actually here to kill anyone, I presume (for starters, anyway).
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Post by WxMAN on Jul 26, 2019 14:45:21 GMT -6
I don't know that we ever actually established a firm "objective" here, without which the plan is pointless. What exactly do we want? Do we want a sample? Do we just want to see what's in the hazard-room? Do we want to blow up the facility? We're not actually here to kill anyone, I presume (for starters, anyway). As far as I'm aware, we have reason to believe that Boyd is here, has purchased bots to spy / attack people and is responsible for the creation of feral ghouls through a drug. I figured the objective is to get in, get some samples, and get out without being detected. This will allow Dr. Bones to do some tests and confirm the drug is being made here, in which we come down on him like a ton of bricks. When we inevitably get detected, because, we will - the objective is to capture Boyd alive (though dead would probably be filed under the "not bad outcome" for Galen) and ransack the place for evidence of the drug.
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Post by Rigil Kent on Jul 26, 2019 14:50:39 GMT -6
Plus, maybe find some guitar strings which is honestly the most important objective.
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Post by Gigermann on Jul 26, 2019 15:52:44 GMT -6
Given all that, it won't make sense to send anyone in except Jonathan; he can probably get by with "they all look the same." He might at least get in where the bottles are being filled and see what's going in. Might even get out without a fuss.
Q: Are the guards inside human, and if so, wearing protective gear?
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