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Post by Gigermann on Jan 15, 2011 20:18:24 GMT -6
I was thinking of a monitor lizard (it would look a bit like Obi-Wan riding the lizard-thingy in Episode III), but it has an intelligence of 1, so it won't be "fantastic"
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Post by Magman on Jan 15, 2011 21:10:00 GMT -6
That's one heck of a wish list Not really seeing anything on there that would be acceptable. As Gigermann suggests would be good but you will either have to first find one or buy one
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Post by Gigermann on Jan 16, 2011 15:48:45 GMT -6
Re: Mount: You really have two viable choices: Riding Dog or Monitor Lizard—any other dinosaurs that work are too big or too small (and the Fleshraker has spines on its back that make riding "problematic"). The "monitor lizard" would have to actually be a Komodo Dragon to be big enough to ride. Comparison: - Dog is more intelligent, can learn more tricks (IQ 2 vs 1)
- Dog is faster (Move 40 vs 30)
- Dog is a better jumper
- ML has a swim speed, and is a better climber
- War-trained dog gets a Trip attack (like wolves)
- Dog is lighter, more "portable"
- Dog is less scary
- ML does more damage
- ML has better saves
- ML is sneakier (+ bonus in forests)
- Dog has Scent, can Track
- ML has more HP
- Dog has better AC (16 vs 15)
- ML is more "native" to the area
- Dog is more "acceptable" in town
- ML gets "style points"—it's a lowrider
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Post by Gigermann on Jan 16, 2011 16:33:13 GMT -6
Re: Mount: Not sure why it didn't occur to me before, but a cheetah/jaguar/leopard/tiger could also work.
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Post by WxMAN on Jan 16, 2011 19:09:21 GMT -6
Well, everything I listed out had a size of 'Medium' so what were the problem with them?
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Post by Gigermann on Jan 16, 2011 19:46:35 GMT -6
Well, everything I listed out had a size of 'Medium' so what were the problem with them? Young Green Dragon is a dragon—not something one can just go find for a mount
Juvenile Black Dragon dragon
Young Bronze Dragon dragon
Juvenile Copper Dragon dragon
Krenshar—outsider, not native to this plane
Yeth Hound—outsider
- Hunting Bat — okay
Dire Hawk — okay, not native to the Isle
Felldrake Dragon dragon
Legendary Wolf—rare
Legendary Ape—rare
Ambush Drake—dragon
- Fleshraker — okay (but awkward for riding)
Feral Yowler—outsider?
Runehound—outsider?
- Ssvaklor—not sure
Yugoloth, Canoloth—demons, aren't they?
- Zezir—not sure
- Sailsnake — okay, but might be a bit awkward for a mount
If type is not "Animal" or "Magical Beast," it probably won't be (easily) available. If IQ > 2, it is "intelligent," and may not want to serve. My 2¢
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Post by WxMAN on Jan 16, 2011 20:06:39 GMT -6
Dragon.. dmeon.. outsider.. not of this plane... is that all? shoot, what good is a druid if he doesn't have a mobile petting zoo of all types of animals from everywhere Thanks for explaining the issues with the creatures with me.. I will have to think on the lizard v dog
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Post by Gigermann on Jan 16, 2011 20:27:37 GMT -6
Lizard v Dog v Cat
At any rate, it's going to be best to purchase/trade for an already "domesticated" creature, which will further limit your options to those that are available to be purchased/traded. Otherwise, a wild animal has to be reared for a year before it will stop trying to eat you (or run away from you, which although less personally dangerous, is no more helpful).
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Post by Magman on Jan 16, 2011 20:36:46 GMT -6
* Young Green Dragon-Evil and intelligent * Juvenile Black Dragon-Evil and intelligent * Young Bronze Dragon- intelligent * Juvenile Copper Dragon- intelligent * Krenshar-not in this region * Yeth Hound-outsider and evil * Hunting Bat-What book is this in? * Dire Hawk-not in this region * Felldrake Dragon-Maybe, would have search for one (rare) * Legendary Wolf-Very rare * Legendary Ape-Very rare * Ambush Drake-Dragon, evil and would most likely eat you * Fleshraker-Could not ride * Feral Yowler-Evil and would most likely eat you * Runehound-Aberration and evil * Ssvaklor-Evil, dragon and intelligent * Yugoloth, Canoloth-Evil outsider * Zezir-Evil, same HD as you, not in this region * Sailsnake-Could not find
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Post by Rigil Kent on Jan 16, 2011 21:20:04 GMT -6
Yugoloth, Canoloth—demons, aren't they? Not exactly. They're the Neutral Evil ones, whereas demons are CE & devils are LE. There are many in the planes who believe they're responsible for the Blood War between demons & devils, and orchestrated it to control their lawful & chaotic cousins. So yeah. Riding one of them? Not gonna happen.
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Post by WxMAN on Jan 25, 2011 14:34:45 GMT -6
I completely forgot about a glorious mount for my bard... in order to keep things simple I have decided to best get the mount quickly and efficiently, a war lizard would be best if there would be one easily available for quick and easy buying/training...
Though I am also not sure Moohkah will be returning after this adventure ends... we'll see... he may decide that scrounging around with cute puppies turning into evil apes isn't for him, and that the glory he was seeking may not be coming
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Post by WxMAN on Feb 14, 2011 9:39:21 GMT -6
New HPs:
[dice=6][rand=619505933339856832092817833220133757128147417625710876619571149593]
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Post by WxMAN on Feb 15, 2011 16:37:23 GMT -6
Attached is Moohkah's Level 11 Character & Spell Sheet... I decided to change (not retrain, since we haven't played with the current level chars yet) some skills for synergy purposes Attachments:
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Post by Magman on Feb 19, 2011 22:51:42 GMT -6
Could you be a little more specific with which book? I get the Frostburns Snowflake Wardance and it sounds good to me.
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Post by Rigil Kent on Feb 20, 2011 11:17:59 GMT -6
Words of Creation (BoED 31) Based on how you've played Mookaw so far, I think this is unlikely, particularly since Exalted characters (which is what you need to be to use an Exalted feat like this) are required to be Good (BoED, p39: "Only intelligent characters of good alignment and the highest moral standards can acquire exalted feats, and only as gifts from powerful agents of good" ) Plus, did you read how you take nonlethal damage every time you use Words of Creation? That looks pretty cool. And since you're wearing a mithral breastplate, you could still do it. What is ECS? Good feat. I was actually planning on taking this one with Mazrim before I realized I could go into Archmage with some minor adjustments. But its a pretty decent feat.
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Post by WxMAN on Feb 20, 2011 12:51:43 GMT -6
Could you be a little more specific with which book? I get the Frostburns Snowflake Wardance and it sounds good to me. Sure, I should have just explained them to begin with - my bad Words of Creation - Book of Exalted Deeds, pg 31Summary: I can use this to double my baseline bardic music effects.. so at 14th level Inspire Courage does +6 bonus instead of +3... However, to do this I have to roll Perform*d4 points of nonlethal damage that I take... So if I used it with a 12 ranks in Perform, I would need to roll 12d4 points of nonlethal damage to take on myself. I completely agree, but I am very heavily considering dumping Moohkah ASAP and bringing someone else in... but I need to discuss this with McNurlin, so this wouldn't be something Moohkah even remotely qualifies for Song of the Heart - Eberron Campaign Setting, pg 60Summary: Grants me +1 bonus to my Bardic Music effects. Versatile Spellcaster - Races of the Dragon, pg 101Summary: I can cast a spell and use up 2 uses of a spell level one level lower instead of the one level of the actual spell... Ie, if I can use 5 2nd level spells and 2 3rd level spells, I could cast a 3rd level spell and be down to 3 2nd level spells and still 2 3rd level spells for the day. Also, if you or anyone else needs some of these books, just let me know at game night and we can do the Flash Drive dance
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Post by Rigil Kent on Feb 20, 2011 13:28:14 GMT -6
I completely agree, but I am very heavily considering dumping Moohkah ASAP and bringing someone else in... but I need to discuss this with McNurlin, so this wouldn't be something Moohkah even remotely qualifies for Alternately, Moohkah could have a Moment of Perfect Understanding or something and adopt a new moral code somehow (like, he realizes that the Bad Guys are really bad or something.) What are you thinking of replacing him with, because I for one like the enhancements the bard provides. Although, if you decide to replace him with a pure utility caster (e.g., one that has spells like teleport or secure shelter or something) I'm all for that.
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Post by WxMAN on Feb 20, 2011 14:04:14 GMT -6
Alternately, Moohkah could have a Moment of Perfect Understanding or something and adopt a new moral code somehow (like, he realizes that the Bad Guys are really bad or something.) I thought about it but I think he is built improperly for the group and could be vastly improved upon. What are you thinking of replacing him with, because I for one like the enhancements the bard provides. Another, much better, - more likable - bard... especially if I am allowed to have some of those feats, I could really buff the party well and still contain some good utility spells that could help the spellcasters
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Post by Rigil Kent on Feb 20, 2011 14:11:13 GMT -6
Well, in that case, I'd see if the GM would just allow you to retcon the new build (would he be a gnome as well?) into the game effective immediately. It depends on whether you get magman in a good mood or not. Alternately, you could go ahead and create the new build of the character and then ask the GM to work something into the game that would explain the sudden transformation - a surge of wild magic, for example, that swaps Moohkah version 1 with version 2 (sort of like the transporter accident in "Mirror, Mirror").
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Post by zenwolf on Feb 20, 2011 15:11:47 GMT -6
Alternately, you could go ahead and create the new build of the character and then ask the GM to work something into the game that would explain the sudden transformation - a surge of wild magic, for example, that swaps Moohkah version 1 with version 2 (sort of like the transporter accident in "Mirror, Mirror"). Rod of Wonder effect maybe?
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Post by Rigil Kent on Feb 20, 2011 15:37:42 GMT -6
Oh, good one! Hadn't thought about that.
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Post by WxMAN on Feb 20, 2011 16:36:06 GMT -6
Well, in that case, I'd see if the GM would just allow you to retcon the new build (would he be a gnome as well?) into the game effective immediately. It depends on whether you get magman in a good mood or not. Alternately, you could go ahead and create the new build of the character and then ask the GM to work something into the game that would explain the sudden transformation - a surge of wild magic, for example, that swaps Moohkah version 1 with version 2 (sort of like the transporter accident in "Mirror, Mirror"). No, not a gnome... Also, I don't want to ask for special favors, so I will just play Moohkah out until the end of the chapter and he will return home to Sasserine... and the new guy will be picked up then....
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Post by Magman on Feb 21, 2011 19:26:05 GMT -6
Eberron Campaign Setting. Book of Exalted Deeds. . And if I let you Mookah would have to prove that he deserves it, and that would be in between Level 11 to level 12 Two out of four not bad
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Post by Magman on Feb 21, 2011 19:45:50 GMT -6
Forgot to reply Must be in a bad mood. No rebuild
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Post by WxMAN on Feb 21, 2011 20:12:22 GMT -6
Must be in a bad mood. No rebuild If I was the GM, I wouldn't allow it either.. so no worries... though I think I will retire Moohkah and bring in someone new after this chapter is over and we get to a place where someone can reasonably join the group... sound good?
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Post by Rigil Kent on Feb 21, 2011 20:19:20 GMT -6
You're presuming Moohkah will survive.
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Post by LabRat on Feb 21, 2011 20:38:47 GMT -6
All the sooner for Nate to bring in the new character. ...Oh great, Moohkah is going to go kamikaze on us
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Post by WxMAN on Feb 22, 2011 11:39:17 GMT -6
You're presuming Moohkah will survive. Better hope he does cause he will take the rest of you down with him
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Post by WxMAN on Mar 8, 2011 12:01:07 GMT -6
Don't mind me, just rolling for Moohkah since I broke the dice roller in my post apparently... Fixed
[dice=6][rand=9275215266618758638531218755132060279529728929476556264119588696]
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Post by WxMAN on Mar 17, 2011 15:07:15 GMT -6
Quick question... how odd would it be for a familiar and its master to not have the same (general) alignment... ie Would a LG character ever have a CE familiar? How about LG char with a LE familiar? LG with CN? LG with LN? and on?
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